Play-Nintendo has an article up with some quotes from the Rare Scribes pages that mention two things. First, Rare/Microsoft hasn't dismissed the idea of Banjo-Kazooie showing up on Wii's Virtual Console. Second, Diddy Kong Racing isn't clearly Nintendo's.
SPOnG has an article up where Reggie Fils-Aime, President of Nintendo of America, said "We know that there are a lot of fans from Microsoft and Xbox because they call us constantly trying to get product.
Gameblog The Pensive Gamer speculates:
"Why would Microsoft let Nintendo put Banjo-Kazooie on the Wii? Seeing the two articles made me think the idea is a negotiating tactic. Microsoft would love to see a Nintendo property on their console. If Diddy Kong Racing isn't clearly Nintendo's (and this could be due to an old contract between Rare and Nintendo) it could be the perfect game to grab. Microsoft could offer Banjo-Kazooie to smooth out even the potential of a legal situation."
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
Saif from eXputer inquires, "Despite the everlasting popularity of the genre, why hasn't there been a good AAA horror game in a while now?"
Even when they do it's first person trying to copy Outlast, Five Nights, P.T etc
I think the Dead Space / RE2 / RE4 Remake and the Evil Within 2 showed you can have a good story based, third person survival horror game.
"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.
Some food for thought:
Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?
The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.
There might need to be a bit of clarification recompilation is not the same as decompilation.
This is basically a container to excite the rom within but allows for all sorts of beat additions and tricks like new lighting effects such as ray tracing to be added.
But decompilation would ultimately be king as it allows for a widespread porting capabilities and uses the assets from games to build a native install for PC or whatever the target system is e.g Mario 64 for PC or sonic mania for psvita / wii
win-win for the consumer lets just hope its real :).
nintendo will probably say "no thanks... but we'll do goldeneye for diddy kong."
I no longer care about Rare- all my faith in their abilities have been flushed down the toilet. Sure Viva Pinata was OK, but boy o boy was Perfect Dark Zero crap, with its ugly controls, cheesy plot and voice-overs and Kameo was pretty in graphics but an underwhelming experience at best. Going to the old Xbox, look at the crap they shovelled out for us. Grabbed by the Ghoulies- what a joke. Seriously, the only good game Rare has made for Microsoft Xbox is Conker. Rare needs to up their game, or be dissolved...
put it on VC and xbox live, you will make money anyway MS.