740°

Digitimes: Sony Ships A Million PS3 Per Month On Increasing Supply Of Pick-Up Heads.

Sony is currently shipping its PS3 game consoles at a rate of about one million units per month due to an increasing supply of pick-up heads (PUHs) from Sharp for its Blu-ray drive, the Chinese-language Commercial Times quoted market sources as saying in a March 1 report.

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digitimes.com
techie6294d ago

Sounds reasonable. And certainly doable for the year.

XxZxX6294d ago (Edited 6294d ago )

To put them 12-14 million, at the end of 2007.. emmm still a bit short.

Amazon constatly selling out PS3, if they just can get more stock, I'm sure they will sell alot more. Hope they can pump even more than 1 million PS3. On Shevles is better than sold out.

lil bush6294d ago

thats alot of system by years end so sony should do fine.

ApocalypseShadow6294d ago

when it comes to production of systems.shareholders will be happy that sony can meet it's projections.

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80°

PlayStation Plus Hidden Gem: Rocket Knight

“As a reimagining of a classic 2D platformer, Rocket Knight remains one of my favourite modern examples of the genre so let's see why.” - A.J. Maciejewski from Video Chums.

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videochums.com
60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide1d 11h ago

Easy not enough developpers to add content to the game (palworld)

Profchaos1d 10h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb1d 7h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly1d 4h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6381d 3h ago

Indie devs dont make multiplayer games?

Si-Fly1d ago

Read the article dude 👍🏻

Flewid6381d ago

Read the article. Same question.