F.E.A.R. 2: Project Origin starts shortly before the first F.E.A.R.'s explosive ending. This time you play as Becket, a Delta Force team member who is sent to a different part of the city, but gets caught up in the aftermath of the first game. Also, events in the game put you onto Alma's radar, who uses her considerable psychic might to mess with your mind and wreak havoc. Then there's the army of supersoldier clones and Armacham's own cleanup crew sent in to wipe out all evidence of what went on, including you. Altogether, it's everything we expect from a F.E.A.R. game ramped up a few extra notches. However, even with the improved graphics, new creatures and extra bloodshed, the game doesn't deliver the same chilling mood the first game did.
Save up to 85% on Black Mirror, Alone in the Dark, Amnesia, and other games
Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
WTMG's Kyle Nicol: "Whilst F.E.A.R 2 wasn’t the masterpiece I remembered from ten years ago, with its combat and level design being worse than the original, it is still a fun game that is well worth playing through today. "