Strategy Informer writes: "If you take a moment to briefly examine Hollywood's recent record making horror movies, most have been inferior remakes of successful Japanese horror flicks like Ju-On: The Grudge, Ringu and Dark Water or vomit-inducing torture porn like Hostel and Saw. What's remarkable about FEAR 2 is that it's not only a highly effective horror game, but it does a far better job of providing scares than any of the piss poor Hollywood horror movies we've been subjected to in recent years. It's not only refreshing to play a game with an intelligent – if slightly muddled – story, it's also a sign that videogames have come of age as a storytelling medium."
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.