WP writes: "When the original House of the Dead debuted in arcades more than a decade ago, it established a franchise that, along with Virtua Cop and Time Crisis, helped set the standard for light gun shooters for years to come. Offering multiple paths, challenging boss battles and (sometimes unintentional) humor, the games looked good and played well. Last year's House of the Dead 2 & 3 Return brought home two of the arcade games to the Wii in a single package. Although the ports were basic, they stood out in one important aspect - the games included a calibration setting that made using the Wiimote feel a whole lot like using an actual light gun.
For House of the Dead: Overkill, Sega took a different approach. Rather than do a basic port of an arcade game, it partnered with a developer new to the series and developed the first House of the Dead game designed exclusively for the home market. It was a risk, but after playing through the game, it's one that has paid off admirably. With Overkill, Headstrong Games merged the classic shooting action of the franchise with a heavy helping of <a href="http://en.wikipedia.org/wiki/Grindhouse">grindhouse</a> pulp to produce a prequel that is canon in terms of story, but a complete reboot in terms of style."
This week Sonya(@SonyaWinz) joins Tiny(@Tiny415) Mike (@AssaultSuit) and Aaron (@Ind1fference) talk about: Bungie, Destiny 2, Crash Insane Trilogy, Peter Dinklage, Underdog, Temple of Doom, The Last Jedi, Garbage Pail Kids, We’re Coming Out of Our Shells, Star Trek Discovery, Keystone Comic Con, Great Wall, Fate of the Furious, ReedPop, Blade Runner 2049, Dune, Robocop, Terminator Salvation, Terminator Genisys, MAGfest, Dundee, Ant-Man and Wasp, Finding Forester, Tomb Raider, Pacific Rim 2, Walmart, Scalebound, Microsoft, Valve, EA, Crackdown 3, God of War, Days Gone, Nintendo Labo, Warframe, Happy Dungeons, Monster Hunter World, Slay The Spire, Darkest Dungeon, Dead By Daylight, Fortnite, Quake Champions, SSX, Metal Gear Solid 2, Planet Coaster, Mario + Rabbids Kingdom Battle, Toadled, Fahrenheit, Iconoclasts, Space Dave, Mad World, ExciteBots, Resident Evil 4 Wii, House of The Dead Overkill, Dandara, Pinstripe, Shu, Indigo Prophecy, Donkey Kong Music, Illumination, Odama, Return of the Teenage Mutant Ninja Turtles, Vernon Fenwick more.
Jerry from BagoGames says, "Let's honor the passing of the horror-film inspiration George Romero with these five horror video games that remind me of his genius."
Adam from GamersFTW writes "Are zombie games meant to be fun, frightening or something else entirely? Zombie media these days is like rubbish after a particularly rough party; it’s everywhere and somebody really should clean it up. So in that spirit let’s better define the different types of games we have in this pile and what mood they’re best played in."
Never really thought about discretising zombie games in this way, but have played and enjoyed most of these for various reasons.
House of the Dead Overkill is a laugh. "Critics say it's mother-f***ing good!" Classic.
I definitely reccomend looking at Killing Floor 2. To me, it is the next big thing in survival horror. While it's not exactly "zombies" the horror factor mixed with co-op and customization makes it feel like a standalone CoD zombies title. I just feel as it is only on PC at the moment it doesn't get enough publicity.
I was gonna say "where's DayZ" but then I remembered I haven't really noticed the zombies' presence in DayZ for the last 3 years
Very nice. For a light gun game House of the Dead is doing decent with the reviews :)