From OXCGN:
"Complete freedom has always been the holy grail of gaming. Sandbox Gameplay in games such as GTA3 and Crackdown have shown the potential for setting a player loose in a world with nought but their imagination (and usually several dozen guns).
But should we really want our games to tear down their walls and send us out squinting into a blinding world of possibilities?"
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.
MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.
That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.
I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.
Alan Wake, from Max Payne and Control creator Remedy, is a horror classic, prompting one player to buy 4,000 copies that don’t even work.
Kind of a goody story...
On a serious note, that is why I try activating gift cards asap. It's happened to me where the store didnt scan it right where the card was unusuable. Happened at Wally World.
Usually most of those redemption card have an expiry date on them. If they expired all buyer did was buy recycled paper. And some of those codes are country locked to certain countries. I buy a card from the States I can't use it in Canada.
Dumb and silly story. She wasted her money for no reason.
Is it really that hard to go to Steam or GOG. She spent $240, when its currently 70% off on GOG, and only costs $4.49.
Gee, I wonder, should I spend $240 on eBay, or $4.49 on GOG? 🙄
So in short she paid $240.00 assuming usd for a bunch on unactivated game codes.
I still don't understand why I guess cause there's not a physical version and she wanted something for a collection or art project.
On one hand you get the great set-pieces and story-telling in more linear corridor shooters, but on the other the freedom you can get in sandbox games makes it so you can make up your own fun!
Hopefully we will have both: COD: WAW worked with its more restrictive play but so did Far Cry 2 with the open style. I'd love to see a blend of something like MOH: Airborne with Brothers In Arms...in other words more freedom and open pathways like in a level like Adanti in Airborne, but more tactical AI and gameplay like BIA.
no its not. its retarded to think that. why? why the fuk would u want that? thats like saying u want to play only RPG games from now on...or just FPS and never play another fighting game again...
u want a freeroam street fighter too? stfu, u dont deserve an opinion
Neither is better. Both styles of gameplay each have their own merits and demerits, but the success is really based on the individual games. You wouldn't judge all linear shooters on games such as Haze when there is some great quality out there. Likewise on sandbox games.
Well I don’t think it’s the complete future, there will be linier games. But I guess as games are developed the companies who make them have free dome in their mind, because if you compare games from today’s market to games when they were first developed, there is allot more freedom into day’s games and maybe it will always be that way.
The worst thing to worry about is the demise of the healthbar (units) all this recharging health gimmick is annoying me. Just stop it, be different. Its like freaking bullet-time all over again.