The title may have given some adventure fans second thoughts about trying the game out, but So Blonde is a delightful game that brings back fond memories of point-and-click adventure games of the past. It is ACG's hope that the commercial success of this game will inspire other adventure game developers and publishers to return to their roots. For gamers who enjoy playing classic adaptation of the adventure genre, So Blonde is a worthy title to be added to the playlist.
Default Prime sits down with Steve Ince, veteran game designer and writer, to talk a bit about his work and writing for video games.
Having worked on everything from Beneath a Steel Sky and The Witcher to the Broken Sword Series and indie offerings, Steve Ince is the man to discuss adventure games, game-writing and game-design with. Gnome's Lair asks the right questions...
GameKult: Released in 2008 on PC, So Blonde was the first attempt by the French studio WizarBox in the point & click . Two years on, the young Sunny Blonde is not the smartest but his teeth have grown, since it is this time the Wii and DS.