According to destructoid: "Dead Rising: Chop Till You Drop has been something of a laughing stock among the majority of the gamer community, following as it does a well-received Xbox 360 title that offered pretty good graphics and, more importantly, a mall absolutely stuffed with countless zombies that were begging to be brained.
Unfortunately, Dead Rising's upcoming Wii counterpart is less impressive. A comparitive handful of zombies appear on the screen, and the graphics are not what one would call impressive. However, does the game really look like a prolapsed dog anus, as many argue, or is it perfectly adequate?"
Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.
TheGamer Writes "Dead Rising first burst onto the scene 16 years ago. At the time the game was a groundbreaking technical achievement, and a great showpiece for the then-new Xbox 360 due to how many zombies it could cram onto the screen at once. However, it was more than a mere tech-demo. Dead Rising captivated fans with engaging gameplay that allowed you to use almost anything as a weapon, packing that choice with unique bosses and an iconic protagonist in Frank West."
I definitely agree.
What I always found amazing in DR1 was how it was a survival game first and a sandbox game second, and not the other way around...
Your weapons were resources for specific situations, and you always had to juggle your resources and plan your runs... "I'm gonna get two X weapons on this store for hordes and then I'll get to that other store and get Y weapon for Z boss".
Although the trend of combining weapons that started in DR2 and so on was fun, it removed that layer of strategy and streamlined the series too much by catering to the "it's too hardddd :((" crowd, since you only had to focus on crafting the same 2-3 kinds of strong weapons and you're good for the rest of the game...
This was one of the games I got an Xbox 360 for back when. Dead rising. Lost odyssey. Blue dragon. Alan wake. Anyway the last 3 didn't disappoint. I thought dead rising was kinda eh. I didn't like the setup or how it played out. It's been years but if I remember right it was some kind of timer during the missions or whatever you wanna call them. Straight turned me off. I never even tried the sequels.
The Dead Rising series has enjoyed a long and storied history over the years, but which game in the series is best?
Nope because vomit on a disc is more entertaining
"Sterling: Nah, my problem with the Wii is that it introduced gaming to the same type of people who made 'The Fast Food Song' a hit record. Nothing to do with graphics."
Wow. Let me just say, I am not a violent person, but whoever made that song should be publicly tortured, then shot execution style.
Wots Dead Space gonna look like on the Wii if DR:CTYD looks like that
At least the wii users will have 1 more game that is different from coloring ponies and cooking bacon.