Gamezine: We bring you the first part of our exclusive interview with Crystal Dynamics on the development of Tomb Raider: Underworld.
Crystal Dynamics is one of the most dearly loved game developers, first amassing fans with the Legacy of Kain series and then for bringing Lara Croft into the 21st Century with the PlayStation 2 entry, Tomb Raider: Legend.
Today we present you with Crystal Dynamic's answers to our burning questions, where your creative (to say the least) user-submitted questions will follow next-week.
We've gone on many adventures with Lara Croft. With another reboot in the making, Wealth of Geeks felt it was a good time to go down the nostalgia rabbit hole and remember the best of those tomb-raiding thrills.
For me, Legend should be alot higher (along with the other two ). Shadow, I enjoyed it, but has too much has fluff, as modern games tend to do. Playing the remastered series, and apart from the controls, is very good.
I really enjoyed the first 2 games, Legend and the first of the reboots and the rest I didn’t get into so I never finished.
Completely subjective list. I really liked Underworld, I preferred Lara's design. That said I loved the horror/uncharted feel of the reboot. I think all the TR games have strengths and weaknesses. None are objectively better in every way.
Darren writes: "Tomb Raider: Legend had the important but difficult job of rebooting a series that had lost its way both on the small and big screens. Since then, we’ve seen that Lara Croft is a resilient character and is still going strong 25 years after first shimmying into our lives."
Legend was a particularly crucial moment in its history, seeing the first reboot and change of developer after The Angel of Darkness' failure