01. [WII] Wii Play: Mario Tennis (Nintendo) 31,000 / 88,000
02. [WII] Fragile (Namco Bandai) 26,000 / NEW
03. [WII] Taiko no Tatsujin Wii (Namco Bandai) 25,000 / 316,000
04. [PSP] Zill'O (KOEI) 25,000 / NEW
05. [PSP] Monster Hunter Portable 2nd G (PSP the Best) (Capcom) 25,000 / 357,000
06. [NDS] Rhythm Tengoku Gold (Nintendo) 20,000 / 1,614,000
07. [WII] Wii Fit (Nintendo) 19,000 / 3,196,000
08. [PSP] Dissidia Final Fantasy (Square Enix) 18,000 / 866,000
09. [NDS] Devil Survivor (Atlus) 18,000 / NEW
10. [NDS] Wagamama Fashion: Girl's Mode (Nintendo) 17,000 / 684,000
MonsterVine: "October is the month of Halloween, so what better time to sit down and play some spooky games? Here are a few of my top picks (in no particular order) for spooky games–which are not necessarily all horror games–to play this month. "
This hardcore gamer grandma has put nearly 4,000 days into Wii Fit!
The NPD Group has revealed the top 10 best-selling exclusives in the U.S. since 1995, and Nintendo holds all 10 spots.
Nintendo has always had the most mass appeal, my Mother would play Mario.
There's landslides and then there's this. Wouldn't be surprised if the top 50 was mostly Nintendo games.
Shame to see Fragile fare so poorly in Japan.Not even a JRPG on the Wii could get Japan away from Wii Fit
:(
Dissidia and Monster Hunter 2nd G are still up there.Good
FLOP-GILE FLOPS BAD! It doesn't matter how big % of shipment it sold. So if KZ2 ships 5k for USA and it sells 100% of shipment, that makes it success? NO.
BOMB-gile had low shipment because it had low demand, no pre orders. It's not like in next month it will sell few hundred K.
Next week it will be 40%-50% drop.
Flop is a Flop don't spin it.
Same folks that defend Fragile called WKC a flop for selling over 300k in japan, you know it should have sold more they says.
BOMBGILE
I knew it was too quiet.
Also 05. [PSP] Monster Hunter Portable 2nd G (PSP the Best)
Are "PSP the Best" a developer/publisher? Or is this a randomly added personal opinion?
People, please be a little more informed.
Like some of you guys said, Fragile sold 45% of the initial shipment on the first day of his release (even N4G posted a few days ago the report about the first day sales in Japan).
Now with the final results for the week, Fragile sold about 85% of the initial shipment in just 6 days. That's not a flop at all, specially in Japan. That's more than most PS3 games.
what happen with WKC?