190°

Resident Evil 5 Needs To Be More Like Dead Space

Patrick Klepek of MTV Multiplayer writes:

"When word broke that Capcom was incorporating a "Gears of War"-style control scheme into "Resident Evil 5," gamers rejoiced, but this week's "RE5? demo proves implementing only part of that system isn't enough; you need to go all the way, something "Dead Space" did and "RE5? doesn't."

Read Full Story >>
multiplayerblog.mtv.com
Carbide75581d ago

No game needs to be like another, they need to be unique, different, themselves. Just like people.

GWAVE5581d ago

If that's the case, then RE5 needs to be LESS like RE4. The game is basically RE4 with a fresh coat of paint and that's it. I'm not saying it's a bad game, but Dead Space was a true step forward in the 3rd-person genre and the survival-horror genre. The RE series could learn some things from Dead Space.

I'm actually surprised at some journalists defending RE5 (based on the demo) when these same journalists will tear into other games for similar issues like their control schemes or animations. In "Game #828" a crappy control scheme earns the game demerits. In RE5, a crappy control scheme is supposedly "being true to the series". Oh please...

Aclay5581d ago

^^ I agree that no game should be like any other, but I think Capcom should at least have 2 different control schemes in the game to allow players to choose from: The classic RE control scheme (stop and shoot) or a revamped control scheme which allows moving and shooting at the same time because that way both fans and newcomers of the franchise won't have a problem getting into the game.

The standard now-a-days is being able to move and shoot and that's just what most people are used to now... I just hope the controls in the game don't turn off too many people from it.

ActionBastard5581d ago

I agree, but I wonder what RE5 would play like if you copy/paste Dead Space's control (in movement/shooting that is). Would it really change RE for the worse? Look at the amount of enemies they throw at you. I'm not saying run and gun and like Dante and turn it into something completely different, but make it a masterpiece on all ends, controls included. This IS Resident Evil. I'm content with how it plays currently, but would be lying if I didn't say I was a tad bit disappointed too.

bassturd5581d ago (Edited 5581d ago )

Dead Space pretty much perfected a third person shooter control scheme (minus a cover system of course).

No reason to not learn from what is done well. I haven't played RE5 demo yet but there seems to be a lot of people whining about the controls. Personally I rarely get frustrated with control setups but it is easy to identify when a game does something to near perfection. Dead Space pretty damn near perfection throughout if you ask me.

However, I agree that change isn't always good (or needed at least). I personally loved the original Resident Evils with a fixed camera. Things change tho. Oh well. Can't live in the past forever.

Sarcasm5581d ago

It's funny stuff.

Killzone 2
- Only Pretty graphics
- Doesn't reinvent FPSs

Resident Evil 5
+ Pretty graphics!
+ Carbon Copy of RE4

Oh the biased media how I hate thee.

barom5581d ago

I started playing RE4 again the other day (got PS2 version was 10$ so I figured I try the Ada missions) and it was still a lot of fun. The pace in RE4 is so perfectly laid up that hours passed by without me noticing. It was truly a remarkable game, even if the controls do feel a bit outdated. I really hope that even if RE5 doesn't deliver with the controls (note: not tried RE5 yet), it delivers with the co-op and lots of really great scenarios like RE4 had (it was like once every half hour something really cool happened and you literally never was bored).

Do I wish RE5 had Dead Space control scheme, definitately as Dead Space nailed it in that aspect. Do I think it's necessary for me to enjoy the game? Probably not, I obviously still love RE4 so if RE5 can deliver in all the other departments that RE4 did. I might just get this.

Doppy5581d ago (Edited 5581d ago )

OMG, I was just talking about this a few days ago. I don''t think Resident Evil should be more like Dead Space (which was a great game), but it does need more scary like Dead Space. Resident Evil is going the way the movie went less scary more action which isn't bad, but it's losing a lot of that need for survival element that the originals had.

The best game in the survival horror genre is a hard choice, it use to be Resident Evil hands down, but the gameplay hasn't changed much since the PS1 days. Left 4 Dead amazing, Dead Space amazing, F.E.A.R. 2 demo amazing (1 scary part), Siren: Blood Curse amazing, Silent Hill Homecoming was decent (it got boring after a while rather than scary). Resident Evil has too much competition to rely on the good old times.

Metal Gear Solid 4 is probably the greatest example of what happens when you modernize a classic title, you get greatness. The original MGS series weren't my favorites they were fun to play, trying not to get caught, but the combat/controls weren't to my liking. However, this time around MGS4 has become my favorite game, and now that its more shooter like I have more fun when I do get in combat, and I also have a greater appreciation for the sneaking aspect of the game (you can die quick).

Resident Evil 5 will be a good game, and see as we don't know much about it besides the same old Africa clip, we can't say if its a Resident Evil 4 clone (but that seems very likely and isn't really a bad thing). However there are games in Resident Evil's genre that are doing more than Resident Evil 4 and better, and Resident Evil can't last that long with the same old gameplay, and no scares. They need to up the ante next go round or we may be looking at a new king of Survival Horror (my money's on Dead Space).

Capcom only went halfway with “RE5″’s new controls. You can run and “look” simultaneously, but not run and shoot (”Dead Space” did not make this mistake.” In “RE5,” you still need to stop, line up a shot, holster the gun and run away. Even though the enemies in the “RE5″ demo are slow moving, they come in great numbers and often sneak up behind you. The inability to run ‘n gun combined with a too-close camera that obscures enemies not right in front of you makes “RE5″ unnecessarily frustrating at times.

That paragraph says it all. It's so stupid that you have to stand still, pull the gun up, line up a shot, and shoot just to get a kill. I don't mind pulling the gun up for the shot that's fine, but the standing still is the dumbest thing ever. Who stands still to shoot at zombies? That's biggest gripe with Resident Evil the shooting aspect of the game. Fix that and add A LOT more scary in RE6 and you will keep you crown for now Capcom.

JsonHenry5581d ago

I am proud of Capcom for keeping the control scheme. Since the game has gone so far away from Survival horror it is about the only thing that creates suspense having to stand still and shoot.

This would have gone over a lot better I think if there was more "horror" and indoor tight spaces with a few less enemies on screen like the good old days.

+ Show (5) more repliesLast reply 5581d ago
ActionBastard5581d ago (Edited 5581d ago )

After downloading and playing the demo (solo and co-op), I can say I'm still in love with the series. Would I have like to have liked seen more of an evolution than a refinement? Absolutely. But it is what it is. I will say that I am not a fan of using the 360 controller for this game. The LB and RB uses, for me, feel awkward. Awkward enough for me to not want to play it. I really feel Dualshock is a better controller for this game. Regardless, if it controls as well as I know it should on PS3, I will be buying this game. We'll find out next week.

trancefreak5581d ago

same i agree too it would make the game more fluid IMO with an updated control scheme.

dragunrising5581d ago (Edited 5581d ago )

Funny how these editorials echo your own sentiment. Its almost like journalists pick up a few ideas from n4g :-p

On topic: Its hard to play RE5 and not wish Dead Space controls. Sad that Dead Space didn't sell as well as it should have.

Aclay5581d ago

I myself have never played Resident Evil because up until I played Dead Space, Survival Horror just wasn't my thing, but after playing Dead Space, I really can't even imagine playing another Survival Horror game without being able to move and shoot at the same time.

Some may argue that being able to shoot and move at the same time makes the game more of a 3rd person shooter, but to balance the game out, the only thing that needs to be done is restricting the amount of ammo in the game, and then RE5 will have that Survival Horror feel because you are always looking in every nook and cranny for ammo and weapons.

Heck, even Uncharted Drakes Fortune has a "Survival" feel to it even though you can move and shoot because Ammo in the game is relatively scarce and most guns in the game don't have a large ammo capacity.

Kojima Productions pulled Metal Gear Solid 4 into the 21st Century by allowing Snake to move and shoot at the same time because in previous MGS games, you had to stop and lineup your shots and I have to admit that for me it got a little frustrating at times, but ONLY when fighting a Boss Battle, but I got used to it. And after playing MGS4, I can't even imagine playing MGS4 with MGS3/MGS2 controls because being able to move and shoot just makes the gameplay feel more smooth.

I'm pretty sure that fans of the RE franchise won't mind the "stop and shoot" mechanic, but eventually I think some games need to evolve to meet the criteria that other games have set. The Metal Gear Solid franchise evolved by implementing shooting and moving at the same time in MGS4, and I think RE5 should as well, but that's just my opinion.

disrupt3r5581d ago

well said, i agree :) have a bubble.

somekindofmike5581d ago

I agree with what you say overall, however...

I feel it is too late in the day for RE5 to have a shoot and move control scheme introduced as the whole game has been built around the restrictions of stop and shoot. throwing movement into the equation will thrown off the difficulty and balance of the games battles.

It's not impossible, but they should of sorted the controls out at the beginning of production and then built the game around the restrictions of the new controls, i.e. slow steps while shooting would of been perfect to keep the game away from traditional 3rd person shooters run & gun style play.

OGharryjoysticks5581d ago

I wasn't one of the excited fans waiting for this RE game. I'm actually expecting a very so-so game that gets hyped up because it has a powerful gaming history and it's on multiple consoles so giving it lots of attention doesn't leave many gamers on the outside looking in.

Show all comments (51)
140°

Resident Evil 5 - 15 Years of Being the Most Misunderstood Resident Evil

Resident Evil 5 launched 15 years ago today - and it continues to stand as a stepping stone from the good to the bad.

TheBrainZ65d ago

One of my favourites because of the co-op. Then Resi 6 arrived and the series nosedived further.

Knightofelemia65d ago

I enjoyed the game co-oping with a friend I know the game in solo the AI can be an idiot but RE5 is way better then RE6. I played RE6 with a friend if it wasn't cheap when I got I would have avoided RE6.

thesoftware73065d ago (Edited 65d ago )

5 was excellent, still play Mercs with my brother.
I would love a fully remastered RE:5, with some added, reworked content. The DLC for 5 was also excellent.

6 was awful.

CrimsonWing6965d ago

I never understood why the game was misunderstood. It was a fantastic game at launch and is still fun today to play. It’s as action packed as Resident Evil 4 was, yet that’s regarded a masterpiece 🤷‍♂️

chobit_A5HL3Y65d ago

it was "misunderstood" because they introduced co-op into the franchise at a time when people loved to have fake rage about co-op. like, you could play the game as a solo experience, but people chose to have their bandwagon rage because it was cool at the time lol

-Foxtrot65d ago (Edited 65d ago )

What the hell are you talking about? Fake Rage? Bandwagon? Come on.

You can play it solo but you are forced to carry around a shitty AI partner you have to micro manage. It wasn't as fun solo.

Co-op sucked all the horror, tension and suspense from the game because having a partner covering you was like a safety net. Enemy trying to sneak up on you? No sweat the AI will just automatically lock on, alert you while they shoot first telling you where they are basically.

It was the start of Capcoms fall with the Resident Evil series where it basically become an over the top generic action game which betrayed it's own survival horror roots. Least RE4 had a good blend of both but Capcom just went the wrong way with RE5, especially going off what they were going to do during the RE4.5 beta phase before co-op was added.

franwex65d ago

At least the game was a ton of fun tho. If the game was bad, the outrage would’ve been justified. They simply pivoted for a couple of games. At this point it’s bad because it’s called Resident evil 5? But if was called something else it would’ve been good? Please.

chobit_A5HL3Y64d ago

like i said: fake baby rage and bandwagon hate. res4 wasn't really that scary, either, and was already taking the series into more of an action-oriented direction at the time. 5 was a good game that people fake-hated because of co-op that you didn't even have to play lol hence the fake rage and bandwagon hate. i mean, it obviously did well enough for capcom to go ahead and make 6 the way they did, right? if 5 was so bad, they would have changed what 6 was during development. the difference is that 6 was actually just bad.

people "hate" 5 because res4 was so good, and 5 was just unfortunate enough to be its successor. like i said, 4 wasn't scary, either, and relied more on tension than horror, but it was already more of an action game. if you don't wanna like 5 because it's not scary or whatever- that's fine, but it wasn't meant to be strictly a horror game anymore at that point anyways. the gameplay was a lot faster-paced than 4, so saying that the ai helping you by potentially shooting someone that was sneaking up behind you is a moot point. there were more enemies that were more aggressive, along with newer threats.

5 isn't as good as 4, but it's not a bad game by any stretch.

Tody_za39d ago (Edited 39d ago )

What? I always thought RE5 had fake controversy because it was set in South Africa and you shot a bunch of black zombies. I live in South Africa and thought the game was absolutely awesome, played the whole thing co-op with my brother.

@Foxtrot I think you're confusing the garbage Dead Space 3 with Resident Evil 5. Resident Evil 4 was already a hyper action game and had zero fear factor other than the grotesque appearance of some enemies.

Show all comments (16)
50°

The Best Co-Op Horror Games You've Missed in Halloween

Try to cope with your friend through terror with this list featuring the best horror Co-Op games you can play today.

Read Full Story >>
altarofgaming.com
270°

Complete Global Saturation! Is Resident Evil 5 Really the Best Choice for the Next Remake?

An exploration of whether RE5 is truly the most logical next step for a remake, or whether there are others in line who deserve their day in the sun.

Read Full Story >>
twinfinite.net
ocelot07224d ago

Remake of Resident evil outbreak as well as file 2. Same gameplay as the recent remakes. Choose what ever character you want to play as. With online co op.

DarXyde224d ago

I've been dying to see Outbreak come back for years.

Even RE Zero and Code Veronica would be excellent.

But for the love of God, not RE5 or RE6.

One they get around to the aforementioned games, why not remake the original Devil May Cry trilogy? That would be a much better use of time. At the very least, the first two games.

justsomeoffdude224d ago (Edited 224d ago )

code veronica should be the nest remake

neutralgamer1992224d ago

CV is good candidate for a remake but requires way more work for today’s standard. People look at CV through their tinted glasses. I think capcom wants to remake every game up till 6 and fix the plot holes so they can continue the series in one straight story path

Also not sure why only RE have to get remade when there are other capcom games that would be better suited for remakes like oninusha

DVAcme224d ago

That's PRECISELY the reason Code Veronica needs a remake. All the other RE games aged pretty well, considering the limitations of the time, but Code Veronica is the game that would be served the best bybremaking it because it feels so archaic these days.

neutralgamer1992224d ago

DVA

But it depends if capcom wants a big project or a quick remake. CV will require a lot more work than RE5

IMO they should remake other games before doing RE5

TheEnigma313224d ago

how many times do we have to say CV is the next best one?

CrimsonWing69224d ago

Nooooo! Why the hell can’t they do Code Veronica? I just don’t understand.

1Victor224d ago

RE5 is the closest to the bottom of the pot(a little smoky flavor but passable in a emergency) before we get to the burned crust that is 6 that not even the pigs would eat

CrimsonWing69224d ago (Edited 224d ago )

Unpopular opinion here, but I enjoyed 5 and 6. I just think, in terms of Remakes, the classics are the one that should get the treatment above the modern takes of the franchise.

Don’t get wrong, RE4 definitely was an outstanding Remake, but RE5… I just get less excited about a Remake for that over something like Code Veronica.

RaidenBlack224d ago

Nope.
Rather remake other past Capcom & non-mainline RE games ... IF they have to continue churning out Remakes.
I'd rather want a new 3rd person RE spin-off
Dino Crisis and Onimusha Reboot
New IPs after Pragmata ships

jeromeface224d ago

show this man the door... he overserved himself.

Show all comments (38)