2008 was quite the year for arcade racing fans. Burnout Paradise hit shelves for the PS3 and Xbox 360 early in the year and was a strong game at launch, but Criterion kept expanding upon and improving the game with update after update, all for free.
And now, the Burnout Party Pack is set to hit the airwaves very soon in the form of downloadable content for the PlayStation 3 and Xbox 360, and as part of the Ultimate Box package for the PC.
Met with derision from existing Burnout-series fans at the time, Burnout Paradise remains arguably the greatest open-world racing game of all time. Here's why.
I played through the remaster quite recently. It's not as good as I remember, but I think a lot of that is because the "open world" thing was still pretty fresh back then.
I do think there's a gap in the market for a game like Burnout. With the new gen they could really make car damage a huge selling point again.
Burnout paradise remastered and original are my favorite, i got the platinum trophy for both games the nighthawk is my favorite car
Personally don't give a shit for open world racers. Give me a new Motorstorm, Split second, Outrun.
Cultured Vultures: The Burnout series has plenty of great games to play, but which one is definitively the best? We're here to rank them all.
I think the crash mode should comeback. Tryng to make the most damage was very cool.
Burnout 2 should be above 3 imo. The aftertouch takedown mechanic slowed down the gameplay too much in 3.
I love Takedown, Revenge, and Paradise. Dominator was okay, but it clearly felt like a B-tier game.
After playing those awesome games, I went back to try out part 1 and it was rough. I didn't like the controls (whereas the others felt perfect to me), the elevator music was generic and not enjoyable to listen to.
Finally the game's difficulty was extremely high. I could beat all single player races in Takedown, Revenge, Paradise, Dominator, but could not get first place in the very first race for the first Burnout game. It demands perfection and one slight mistake is all it takes to lose. I have yet to play part 2, but I'm hoping it's more like part 3 than part 1.
Burnout Takedown is my favorite racing game of all time. My wife was addicted to crash mode.
No more Need For Speed, it's time to bring back Burnout.
Its long long overdue but the problem is its just not a big money spinner. Thats why EA ditched it. Alex Ward has gone his own way with Three Fields Entertainment & made Dangerous Driving but its very low budget.
Burnout with real life car mechanic costs sounds about right if you want EA to go for it.
Here's the thing, EA is sitting on so many great IPs i would like to return, but at the same thing i feel like modern EA would find a way to ruin it. Besides Respawn, EA hasn't dropped anything good for almost 2 generations IMO.
Absolutely loved these games back in the day. Paradise was good too but didn't quite have the feel of the old games
a perfect example of how a decent starting game...can be made nearly unbeatable through DLC...free DLC that is...
I purchase this game last week exactly because of this...EA and Criterion earned my money because they are constantly updating the title and making it better on a regular basis...for free...not sure how many people decided to do this because of all the dlc...but it definitely got to the point where I couldn't overlook it anymore...
although...i must admit...I did get this title for like $22 bucks on sale at Circuit City...so...ahah...that might have had something to do with it too...but its still awesome how much support they are putting into the game...
one thing though...the car crashes in this game are awesome...so I expected the same with bike crashes...something like motorstorm, with a body just flopping all over the place...but no...the bike crashes are complete trash...kind of a let down, but the bike dlc was free anyway...so it doesn't matter...