140°

Gaming's Civil War: Hardcore versus Casual Gamers

Amadeo Plaza of Gamer 2.0 writes:

"The 2008 NPD figures came out yesterday, and it's clear that the gaming industry has no intentions of slowing down its tremendous rate of growth. With sales up 19 percent from last year, it's no surprise that people are starting to look up and take notice of an industry that has long resisted the downturn of the economy. The Wii is largely responsible for the amount of growth that the industry has seen, and as a result of that, there has been a dramatic shift of focus to an emerging audience within the community: "casual" gamers."

Amadeo5595d ago

I really enjoyed working on this one. I keep reading about how hardcore gamers are feeling as though they're being shafted, and I think to some degree they may have a reason to feel left out in the cold. Developing games that are more involved take a lot more money than developing say Boom Blox. But I'd personally choose Gears of War over Boom Blox any day; and I'm not even a hardcore gamer. I really do hope that the pendulum swings back. There are so many crappy casual games flooding the market at too fast of a rate. Companies are only digging themselves graves if they think they can pump out so-so casual games and expect to continue to do well. A bad game is a bad game by anyone's standards.

GWAVE5595d ago

"Casual" is such a naughty word these days, yet it's so hard to define. It's the same way with "hardcore". What makes a game "hardcore" or "casual"? What makes a gamer "casual"? Do "casual" gamers classify themselves as such? The two terms are really nothing more than marketing and media terms. The media says "take a look at this HARDCORE game coming out" and we all turn our heads to see. The media says "hah hah! Look at this pathetic CASUAL game coming out!" and we all turn our heads to gawk and point fingers.

Funny thing, we've ALL been casual gamers at one point in one way or another. There have always been more "hardcore" games than the popular games that got us into the industry. You think Halo: Combat Evolved was hardcore? Not compared to Tribes2. You think Final Fantasy 6 or 7 were hardcore? Not compared to the Ultima games or Planescape: Torment. Heck, I remember how the "hardcore" gamers (mostly elitist PC or arcade gamers) mocked the toy-like Nintendo Entertainment System when it came out...and surprise surprise, Nintendo marketed the system to kids (who were the "casuals" at the time). They marketed it with plenty of gimmicks such as the Power Pad, the Power Glove, R.O.B., the Light Gun...oh, does any of this sound familiar?

There will always be a flood of crappy games. People conveniently seem to forget the incredible amount of such games on the NES, SNES, PS1, and PS2. People also seem to confuse "crappy game" with "casual game".

anh_duong5595d ago

if it wasn't for the wii and ds then the games industry would have forgone billions and billions of dollars of revenue.. games developers aren't charities - they have to make money to stay alive. publishers often rely on the high margins (high sale/low production costs) of casual games to generate steady income whilst they spend a large chunk of their budgets on big hardcore games.

casual gamers are the fastest growing segment of the games industry and todays casual gamer often becomes tomorrows hardcore player. this means that the casual market is helping to grow the hardcore industry.

hardcore games often drive the technology (hardware and software) within to industry to give the casual gamer a better experience.

hence the relationship between casual and hardcore gamers is MAINLY symbiotic and not competitive.

techwizz5595d ago

Key point from the article:

"IT administrator and avid gamer, Jefferson Scott, believes that “casual” gamers pose no threat to the gaming industry, “As they bring new people into the hobby they also help to bring new development dollars.” He continued, “’Hardcore’ gamers will get the games they want as long as they keep buying them, and the attention paid to the portable and “casual” gaming crowds only help to make sure that money keeps flowing into the developers’ pockets.”"

CrashSpyro1235595d ago

Yeah, I don't really care about Imagine: Cheerleader sitting next to Killzone 2 on the New Release shelf as long as the 12-year-old girl doesn't take that last copy of Killzone 2. Then....she dies.

cmrbe5595d ago

As long as hardcore gamers keep buying games the hardcore gamers haven nothing to worry about.

Mgoblue2015595d ago

The terminology is a little difficult to play with. When I think of something like Gears of War, that might be something that the hardcore will love, but I don't think it's a hardcore game. A hardcore game probably isn't one that will sell a whole lot because by definition it's appealing to a smaller segment of the market. Conceptually it's a little more difficult to grasp, and not everybody has the time or the skill to conquer it. Those kinds of games will always be around because the developer in question knows that he's working with something a little headier and is okay with that.

The biggest problem this generation I think is that the market is divided. It's not a huge problem because people know that they still need to buy an Xbox for Halo and GTA and Madden and the Wii for different games. But developers can no longer put a game on the PS2, let's say, by default and expect everything to come together. Each console has a very different fanbase, and there has to be a careful choice of which console to put a game on.

By the way, I think it was Nintendo's intention to fracture the market a little insofar that there are vastly different experiences out there. They forced gamers and developers to choose, and most gamers chose Nintendo.

FilippoDinolfo5595d ago

The way that I see it, games like Halo 3, CoD, Gears, etc are not at all hardcore games. The people that play these sorts of games are really varied. Some play them professionally even. The hardcore gamer, the REAL Hardcore Gamer doesn't stick to what's popular, they'll go find the games they like and stick with those. This is why the Persona series is still around. Same goes for Street Fighter IV, that game is not being marketed to everyone, it's specifically targeted at the hardcore. Hardcore gamers don't just spend money on games, they spend huge amounts of time on the same game. Long after most people have stopped playing, they're still at it.

likedamaster5595d ago

You forgot to add killzone to the list. ^^^ Hardcore defined by the so-called hardcore.

Gammbit5595d ago

I really think all of this was blown into full force with the Wii. I agree with mgoblue on that--Nintendo made a very clear market, and for some developers, it's their intention to cater to that casual, play once a week fanbase.

Sadly, some of the games I love the most could be considered "hardcore" in the sense that only a crazy person would commit to them for love of something more than simple entertainment--Jet Set Radio, Ico, Rez, Ikaruga, etc.

But there's also this chasm of massively popular games--the blockbusters, so to speak--that cater to both the casual and hardcore gamers: Halo, GTA, Gears. These are the games that are simply fun to pick up and play, but have enough depth (or achievements) to keep the vets playing, too.

The more I think about this, though, the more depressed I get. Gaming is growing up, and we're a business. And the casuals are where the cabbage is at.

blueleopard5595d ago

Some things would point to otherwise. If I'm not mistaken, in the holiday season last year, Call of Duty 4 was the number #1 game. GTA, COD, and WoW beat out Madden - one of big "mainstream games." Sure they all got waxed by Wii Play, but there are just too many Wii owners for it to be a fair competition..

Timesplitter145595d ago (Edited 5595d ago )

But COD, WoW, Halo, GTA, etc... are casual games.

Or, to be more precise, some call them ''douchecore''. It's between casual and hardcore. Think of them as casual games for a mature audience. For people who ''just wanna sit down and kill people''.

AnthonyPerez5595d ago

@cmrbe

I see where you're coming from on that one, but I'm with blue. At least to me, hardcore games are more involving types of experiences (Halo, GTA, COD) while casual are short little pick up and play games along the lines of Rayman Raving Rabbids and so forth.

Also, both hardcore-styled games can be good (Mass Effect) and bad (Legendary) and casual games can be good (Rayman's not bad) and bad (Imagine Cheerleader).

But yeah, it does depend on your definitions. Mine probably don't match everyone's.

Gun_Senshi5595d ago

Well the gaming industry is going downhill for who wants real games.

Commerical = always bad quality wise.

Next Gen I am going retro. Its too late for gaming industry to get back to what it was.

AnthonyPerez5595d ago (Edited 5595d ago )

I HIGHLY disagree. Everyone thinks this happens in EVERY entertainment medium. "MAINSTREAM MOVIES SUCK!" "MAINSTREAM MUSIC SUCKS" and they do, for the most part with just a few exceptions, but an large and fairly profitable independent audience grows and "films just like they used to make them" thrive in their own way. We're just seeing gaming getting larger, but not exactly worse.

After all, if EVERYONE tried to make the exact same thing - really mainstream games - they'll be going up against unbeatable competitors like Mario, the Wii Sports games, GTA's etc. They'll sell just as bad as if they made something different. Therefore they'll make something different and get what they can of an audience looking for something a bit different.

That's actually something the article touches on really well.

Gun_Senshi5595d ago

mainstream music suck, all of it.

Look at the quality of shovelware games releasing that sell better then real games. Look at sales of the new and worse NFS. At this rate developers will ditch making real games and make mainstream bullcrap.

Comparing sales of mainstream CRAP games to real games, there is a big difference. Also mainstream games are in majority.

AnthonyPerez5595d ago

I agreed that most of mainstream crap sucks but not necessarily everything and I don't subscribe to the belief that just because something is popular it's crap. Sometimes people get so into their anti-establishment beliefs that they dismiss perfectly good things as "bad" because they're "mainstream"

What I'm saying though is that there can only be but so many mainstream products before Company X's mainstream product isn't noticed by anyone because it's stuck behind 20 similar mainstream titles. At that point, they're gonna sell like crap if they follow the crowd. They may sell like crap if they do something different, but they'll more likely get noticed - even if by only the minority of gamers - by than if they followed the pack.

And you never know, the game can get a cult following that's gets passed around by word of mouth. We glue ourselves to sales, and selling 100,000 copies may not be good, but if you gain cult status and you sell 100,000 copies per month consistently for a year or so, then that's over a million copies. So, sure, it may not sell a million copies out of the gate, but it could over time and make you a profit. This happens sometimes happens in movies. If there wasn't a viable market for both indie movies and indie music, then there wouldn't be companies that help produce, market and sell those things. But there is, and the same will happen in gaming. It won't be glamorous, but it'll be there.

Show all comments (41)
70°

A Matter Of Trust: What The Game Industry Should Do To Win Gamers Back

Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.

anast1d 22h ago

Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.

Garethvk1d 9h ago

How do you know if you agree with it or not unless you play it? Which without conventions forces gamers to rely on trailers. Perhaps Demos should be made more frequently. But companies need to do better as well.

anast1d 9h ago

Wait until release. Watch Gameplay. Exercise patience.

Garethvk1d 8h ago

But is that not what they have now? Tons of gameplay or are you talking about watching actual gamers play it versus the trailers and streams? The big issue is that some companies pay streamers and influencers and they create content but for me; that is hardly a fair, unbiased, and factual look at a game.

1nsomniac1d 13h ago

Get rid of the suits in the industry and job done!!

Garethvk1d 9h ago

They usually are attached to the money sadly. It would be nice to have gamers in charge but you have so much money invested that business people are needed. Hence the issue; you need people who know business but are also gamers who know have an eye to the community. It sounds simple in theory that if you give gamers quality games that they want to play; money will be made. But that is not always so.

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