Eurogamer: "Hi-Fi Rush has arrived on PlayStation 5 and it's an excellent port of the original Xbox Series X and PC games... with slightly improved shadows. Tom Morgan reminds us of how great this game is, and examines Xbox's multi-platform record so far. From Ghostwire: Tokyo's Xbox issues to Pentiment receiving 120Hz support on PS5 first, surely Microsoft's flagship console should automatically be the best place to play its games and the first platform to receive new features? Great games get a wider audience now and that's a great thing - but Xbox needs to dot all the Is and cross all the Ts a little more carefully."
It was announced today that Tango Gameworks, the studio behind Hi-Fi Rush, will be shut down, which casts doubt on the future of the game.
I’m sure the support and franchise will live on due to its success. They may even keep some ppl and roll them into other studios. There are layoffs across the map tho in the game/tech industries in general tho including Sony, Facebook and more. My personal family has been affected by them.
Yet MS made a company-wide profit of $22 billion.
In my eyes releasing this on gamepass was a double edged sword approach, received extremely well, but didn't hit w.e batshit insane sales target MS had In mind
have all the people saying m$ buying all those companies, been proved correct yet,
they said more games, more choice, but ended up
less choice, less games, in reality... we were right
They developed the highest rated game Xbox has had as a exclusive in years and they shut them down? Doesn't make much sense.
Hi-Fi Rush for the Nintendo Switch has received a PEGI 12 rating in anticipation of its release. This is even though the game hasn't been officially announced.
I wouldn't play this on Switch, unless it can run at 60fps on it. I don't see that happening. Hope I'm wrong.
"First Hi-Fi Rush and now Beat Slayer, I'm convinced the rhythm-action genre has a ton of potential just waiting to be explored," writes Hanzala from eXputer.
THEY ARE SHOWING HI-FI RUSH RUNS BETTER ON PS5, wow
Good game fr
An extra year of Dev time let them polish it more the results are garunteed to be back ported to the Xbox.
Let's try not to blow this one out of proportion
Better shadows are nice but what makes the PS5 version trully superior are the Dualsense features. A rythm game like this works great with haptic feedback.
The game got a player count boost as it was doing poorly on PC and Xbox.