Digital Foundry : Outcast first launched in 1999 delivering state-of-the-art voxel-driven visuals in what was then a novel open-world design - but its sequel never landed... until now. In this special video, John Linneman tells the story of the original game, its technology and off-shoot projects before concentrating on Outcast: A New Beginning, which finally realises the original developer's vision for a full Outcast sequel.
WTMG's Kyle Nicol: "It does have a lot of issues, but Outcast: A New Beginning also features its fair share of saving graces. It is flawed, but a somewhat good time in smaller bursts. It’s a shame its open world design felt generic, never succeeding at captivating me, because the core combat mechanics and admittedly great visual design did a lot of heavy lifting. It’s an unapologetic old-school game in its premise and content; it doesn’t try to be anything else, nor does it try to punch above its weight. Whether you think this is commendable or not is up to your opinion."
I'm keeping this on my radar. It felt like a AA game from yesteryear. Which is fine but not at $70. I'll pick it up on a decent sale plus thst comes with an added benefit of bug fixes so win win.
What's old is finally new again. This sequel 25 years in the making wears the 90s on its sleeve and adds gorgeous backdrops, surprising us with an experience as silly and fun as it wants to be.
Experience the thrill of Outcast: A New Beginning. Dive into this sequel to a forgotten classic and uncover an unforgettable gaming experience. Our Review