Most open-world games suffer from oversaturation and needless bloat in the form of maps bursting with endless clusters of objective markers, and Rise of the Ronin is entirely guilty of this. While the open-world objectives become cumbersome, the undeniably stylish combat and gameplay do a lot of legwork to smooth over the bloating issues.
The latest update for Rise of the Ronin brings huge changes to the game by introducing new content, adjusting the gameplay, and fixing bugs.
I started this yesterday, it's like Ghost of Tsushima but with a actually fun combat, I don't like the Assassin's Creed world design in both tbh
I had a blast with it, AC style open-world with Nioh gameplay, and the combat was way easier than their past title so you can actually chill while playing it and not raging all over the open world.
I tried getting into this but it felt way too much like a souls game, it felt like fromsoftware made it, it would be nice if most devs knew they don't have to copy souls game for success, cause most of every game that copies them I rarely hear about those titles again and people I've talked to rarely know about em, but they know of darksouls, elden ring, can't beat the originals, not saying ronin a bad game I'm just not into souls like games I like for devs to be creative and copy less, it's so many ideas games could use nowadays
Good to see them continuing to support it, good game but definitely needed some love.
Many of you who have already played Rise of the Ronin may have noticed some elements of our previous works such as Ninja Gaiden and Nioh from Team Ninja. Today we’re excited to share some of the behind-the-scenes development stories for the first time. Plus we share details on an upcoming game update.
not a good title FPS RUSSIA. should have gone with: "new content added'. ... or something like that
try : 'New and expanded content 5 new Ally Missions added. + Addition of dojo training partners"
CGMagazine had the opportunity to speak about the soundtrack of Rise of the Ronin, Starfield and more with composer Inon Zur.
I didn't see they complain about the non-existent story in Zelda and Mario games. But when it comes to others, the story must be top notch and excellent or they will deduct points. Typical!
I'm glad reviewers are starting to crack down on bloat.
Also, copious map markers with explained objectives/activities really take away any sense of adventure and wonder, turning games into banal to-do lists. Games are so much more fulfilling and interesting without them.
A developer builds a gameplay mechanism of “A”. And also includes “B”. When one game does a lot of “A” and less of “B”, people bitch. Then another game comes along and does more of ”B” and people bitch. There’s no winning, people are never happy. As long as whatever mechanic you’re complaining about is optional then enjoy everything else.
This site gave Redfall a barely functional rushed out game a 70 (average was 50) that needed a sticker on the box to warn people the promised 60 fps mode wouldn't be in the game and wouldn't be released for nearly six months later.
I spent way too much time looking at their reviews on Metacritic for this gen and they have over 10 points higher than the average for Microsoft games and a 10 lower than average for Sony exclusives.
I haven't played this game yet, but I am certain it's better than Redfall.
I feel like this all fits an unfortunate pattern.