Edge writes: "With the FEAR acronym finally tugged from the cooling, withered grasp of Sierra, Monolith's sequel to its 2005 horror shooter has had its identity crisis solved. At least, it has in name.
It will still have to face the problem of its particular genre mash-up: the tension between gun-toting, adrenaline-spurting empowerment and creating a sense of fragility. Early playthroughs got us to grips with the game's terrifically vicious arsenal and the gluey showers of offal that it was capable of producing, but left us unconvinced that the game had any real scares up its sleeves."
Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
WTMG's Kyle Nicol: "Whilst F.E.A.R 2 wasn’t the masterpiece I remembered from ten years ago, with its combat and level design being worse than the original, it is still a fun game that is well worth playing through today. "
PSU writes:
PSU continues its look at the horror genre over the past 20 years on PlayStation platforms, with our latest entry looking at the tail end of the PS2 era and into a new generation with the release of the PS3. Resident Evil 4, Dead Space, Siren: Blood Curse, and F.E.A.R. are just some of the pant-wetting pleasures you'll find in part 3.
I'm looking forward to this game.