Update 28.1 is now here for PUBG: Battlegrounds. And this time PUBG is expanding into the electric world with new cooperative mechanics.
Neil writes: What are the plans for PUBG: BATTLEGROUNDS in 2024?
The publisher of PUBG, Krafton, has voiced interest in turning the game into a franchise in a new blog.
Can't see how this would work, Fortnite has more potential to be a franchise (and it's probably easier to market as a multi-media franchise too).
Nobody wants a PUBG universe
I haven’t even heard much of it these days, I assumed Fortnite smushed it out of existence
Still trying to cling to PUBG? At least as a brand, PUBG is dead. Not many larger streamers or YouTubers still play it or make any content on it, no one ever really talks about it, etc. It's time to move on.
Hanzala from eXputer writes "History is witness to their downfall, yet they keep coming."
It's not so much Devs as it is Invested and shareholders, issue is barely anyone has the backbone to stand up to them anymore and say no for the sake of the project.
This is a fairly interesting article that does summarize a bit of the history of this revenue type. But to answer the main question is a much simpler affair: While people will say in the internet that they hate GaaS games. The top revenue generating games are GaaS, so companies will try to have their own. Take Genshin Impact for example, that game alone generated more than 1.5 Billion USD in revenue during 2022. That is almost as much as the 1.9 Billion USD that Ubisoft as a whole generated that year.
It's definitely a risky move because the majority of GaaS games don't reach the level of success Genshin Impact achieved. However, companies can't seem to take their eyes off that tempting prize at the end.
Do you ever think that over the past year or so every studio who makes this shit has started to think
"GaaS is dying out partially because there's so many of them in the market now, I think other developers are moving away from the model now BUT lets stick to our GaaS game and then when it releases we'll be one of the few on the market still which allows us to get more of the market share since every one else has left"
Yet because every developer has that same thought process they've now all got GaaS games on a still over saturated market.
Premiere gaming is dying. With Spider-Man's 300 million dollar budget and Ratchet & Clank's ridiculously low return on investment (8 million Dollar loss) AAA gaming is going to be only filled with even more High profile IPs trying to make the biggest bang for buck. Expect to see more of this stuff.
"AA" level games are now making a big comeback and are usually even more beloved by playerbase now. So hopefully that's the silver lining. Smaller, better games.