Every system has some truly crappy games to “enjoy.” The GameCube is certainly no different, with garbage licensed titles, dreadful sequels, and the peak of Nintendo’s assumption that people would buy literally anything if you put the word Pokémon on it.
VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."
Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.
Tom Clancy's Ghost Recon: Advanced Warfighter launched nearly 20 years ago, but remains an easy recommendation even today.
It's 20 years old and we can still play it. Are we going to be able to play Avatar and Star Wars Outlaws in 20 years?
Shadow the Hedgehog, even 20 years later, remains one of the SEGA's most unhinged and comically edgy titles ever.