Travis Northup - "After going hands-on with Helldivers 2 for three hours, I’m sold on the bold pivot from the original’s top-down view to the sequel’s new third-person perspective, the appetizing roster of deadly gadgets, and the outrageous comedic tone that expertly channels the low-budget action film vibes that pair perfectly with the developer’s live-service ambitions."
The real fight begins for Helldivers 2 players after failing a huge Major Order, as Arrowhead ushers in the next chapter of warfare.
If only the game wasn't so barebones. Out of the super fun core gameplay, the game is a barren land. They better make much easier "major orders", because the player base has mostly moved on.
I really hope they expand the war to where our foes get to super earth like in helldivers 1 I’d imagine the game by then would have tons of stratagems and the vehicles by then
Helldivers 2 can take a long time to figure out every mechanic in the game, so Reddit users have shared their most helpful tips.
The main tip that I would tell a new player is: know how and when to pick your fights. Sometimes it's better to avoid a skirmish altogether and focus on the missions. And if you are indeed starting a fight, try to end is as soon as possible and focus on the smallers enemies first, because if you get rid of all those bastards then they won't call for backup and you'll have time to finish the bigger threats
Helldivers 2 is now on the Game Boy Color, sort of.
Sleeper hit of 2024 🤞🏻
Prediction: no matter how good the gameplay is, within about two months of launch everyone will start saying "where's the content," "where are the new guns," "what's the point of playing if I'm not earning anything," and "they just sent this game out to die."
Meh
Looks boring and generic as fuck