"If we could count on selling 5,000+ of a title physically on Xbox, we could justify the ports without a digital stake, but we only sell those kinds of numbers on PlayStation and Switch. Unfortunately, the vast majority of Xbox gamers are digital first."
Gary Green said: Sorry for sleeping with the enemy, but Pokémon has previously been something of a guilty pleasure of mine in one form or another. Back in my younger days of student life, a gap year and living under my parents’ roof, and with money to burn, I was very much a carefree multi-format gamer, and so Nintendo’s monster-catching mega-franchise always had a place in my expansive game collection. Then there were the trading cards that everyone wanted despite them never really gaining the value we were all expecting 20 years later. Not my best investment.
Smite 2 Preview – HiRezStudios’ sequel is shaping up to be a polished and welcomed evolution of the original MOBA of the Gods.
Zachary M. Cain said: The Class of Heroes port for the PlayStation 5 includes two games, Class of Heroes and Class of Heroes 2G. While the first game in this bundle scored above average, its follow-up title for the PlayStation 3, Class of Heroes 2G, aced the final exam and improved on many of the flaws of the original CoH. Let’s head into our “sophomore year” and see just how well the developers at Zerodiv improved upon the series.
"Physical game sales are not high enough on Xbox to offset our development costs, so we have no option but to skip Xbox on these titles."
this right here
xbox has built their fanbase to be only interested in shooters or forza.
im not surprised by that statement at all.
we've seen that happen with aalot of other games aswell, were the fans are just not on xbox, but on playstion and switch.
To be fair on them they did start to do Xbox releases, a very few but it seems like we now know why they never did
They listened to complaints, they tried and it failed.
Finally some honest to God words from a company, clear as day and no PR mumbo jumbo.
Between 50% to 75% of Xbox Series Sales are the digital only Series S. That means the install base of disc playing Xbox’s is at WiiU levels. I don’t know the breakdown of PS5 to PS5 digital but the greater number of PS5s probably makes up for the difference.
Honestly, it's kind of funny because the usual issue with Limited Run or any of those other 'indie publishers' is that they typically produce so few copies that it's extremely hard to get one. So maybe reallocating those Xbox copies to the Switch and PS4/5 would be a good idea.