Even at the more experimental fringes of the indie scene, few stray beyond the digital. But there's little need for Maya or 3DS Max at Squashy Software: Anthony Flack uses clay to build his levels and character models, compositing separate stop-motion animations into the scene. It's a technique he's refined over time, from Bert The Barbarian to his latest work, the upcoming PC/XBLA title, Cletus Clay. Edge asked him about his methods.
Discless takes a look at some xbla games releasing in the next couple of months
There is a game where you play a monkey and I played the shit out of it on my Sega Genesis.
Toki is the bomb!
http://www.youtube.com/watc...
One of my most loved platformers of all time.
IloMilo is just a fantastic gem of a game. Looking really forward to Battleblock Theatre too.
dammit I really hope ps3 gets battleblock theater, you 360 fans are in for an incredible treat.
Cletus Clay is the latest creation from TunaSnax, the company that created the side-scrolling, clay-tastic space shooter Platypus. The game films and uses hand-crafted clay objects in a messed-up story about rednecks saving the world from aliens.
Imagine creating all of the art assets for a game, from the character models to animations to all of the textures. Now imagine doing it with clay models. That is the task that the folks at the independent studio Tuna have taken on for the upcoming downloadable game Cletus Clay. But this isn't just a game about clay models. It's an action side-scroller starring the southern bumpkin Cletus (and his brother Emmet if you want to tackle the game with a friend) in a battle with aliens across 12 stages. The makers describe it as a, "wild and crazy, no-holds-barred, rootin' tootin' varmint shootin' side-scrolling platform brawler for home console." That is quite the mouthful.
..claymation.
LOL.