Polygon writes:
The original Cities: Skylines was a much-needed Band-Aid over the gaping wound that the collapse of the SimCity brand had left in the gaming world. We, the gamers — we want to build weird little cities. We want to make dense urban corridors and industrial havens, vast tracts of tree farms and bridges to nowhere. The gamer’s urge in this genre is strong, and Cities: Skylines deftly covered that need in 2015, allowing me and many others to have hundreds of hours of fiddly fun, creating sweeping highway networks and furiously clicking to figure out why this one intersection is having such terrible traffic problems.
Paradox has promised that the Cities: Skylines 2 economy rework will arrive soon, but the game's Creator Packs have been delayed as a result.
Shahmeer from eXputer: "Paradox Interactive's Cities Skylines: 2 is an underwhelming experience from what was promised by the devs, leaving much more to be desired."
I can't believe I'm saying this but at this point I'd like to see EA revive Maxis and take another crack at SimCity.
Launching alongside Cities Skylines 2 mods, the new DLC for Colossal Order’s sequel sits at the very bottom of the entire Steam chart.
Just a fyi you still need for a mid/high end pc to get decent frame rate/smooth experience at 1080p on a large city.
Sense october last year they have been trying to get it out of alpha still have not tossed out the premium version of dlc and now are charging for dlc on top of that.
Cities 2 has lower number of players than the first one also.
14700k/4070ti medium some high settings 1080p this person is stoked small city can get past that 60fps threshold
https://youtu.be/0Z-WvhQled...