Forza Motorsport is brimming with new features across the board, from its muscular new multiplayer to its much-improved handling, but its new RPG-inspired upgrade system feels like a step down.
A new update for Forza Motorsport has been announced that will remove the car upgrade progression limit. It will come out next month.
Beyond repair at this point the people have made up their minds on this game already. You had one chance and ya blew it
VGChartz's Craig S: "2023 was something of a strange and surprising year for the racing genre, at least when it came to our Nominees for Best Racing Game of 2023. There were unexpected changes to long-established series, fruitful reunions, and highly unexpected returns. The WRC license went to EA and subsidiary Codemasters for the first time in over 20 years, resulting in one of the most acclaimed WRC titles in years; the mainline Forza Motorsport series made its long-awaited return after a gap of six years; F-Zero went one further by getting a new entry almost 19 years(!) after the last one; and Hot Wheels Unleashed 2 built upon the solid foundation of the first title to create a new series that's not to be slept on."
Racing simulator games are more realistic than ever. Here's a list of the best racing simulator games if you need a Holiday rush.
A step down
say hello to a $36 or £29.99 premium car pack ONTOP of your gamepaass too.
incredible.
Sounds like there's overall less content then 7 but they tried to make the mechanics deeper by building rpg like systems. It's a interesting take but I find the reduction in tracks and cars a little disappointing especially Bathurst.
Another boring mainstream racing game that I might buy when the complete edition in 2 years is available for less than half of the initial price.
Its definitely a step down in regards to content in comparison to Forza's 7
500 cars and 20 tracks vs 700 cars and 32 locations .
In any case, if indeed 500 are unique cars like the article states, then that is certainly a positive because other games had many duplicate enhanced or racing editions that bolstered the numbers.
The number of cars and tracks per game has been varied for both GT and Forza however.
I recall back in the launch of xbox one where PS fanboys mocked Forza 5 for light content (only around 200 cars which was really bad at that time since it was rushed to meet launch date) and then few years later when GT Sport was launched, it was praised by them despite having less than 200 cars.
My point is that consumers should demand for a game to be released as a full package (car list, sufficient tracks, no main story components missing to be released as DLC, no bugs, no micro transactions for full priced game) and not be blinded by fanboyism that results in supporting such practices.
MS clearly went the GaaS route here as admitted by them after all
https://www.windowscentral....
which means that they are going to monetize this as much as possible.
Remembers that Forza 7 came with microtransactions and was bashed because of it and were later removed.
GT Sport launched with no microtransactions and added them later with an update
https://www.vg247.com/gran-...
Therefore both companies here are trying to find a model to maximize their profits to the detriment of the consumers.