70°

Monster Hunter Now is, refreshingly, not Pay-to-Win – but damn it's still a grind

MonHunNow has a balancing problem, and even introducing an insect glaive to the game won’t fix that.

30°
8.0

Monster Hunter Now Review - Hardcore iOS

Players in Monster Hunter Now choose from various weapons and armor to equip their characters. You can also team up with other players.

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hardcoreios.com
60°
6.0

Monster Hunter Now Review | TheSixthAxis

Monster Hunter Now takes the very familiar template of Pokémon Go and turns it to another monster battling series. Can this one succeed?

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thesixthaxis.com
Nerdmaster221d ago

I've been playing this for the past couple of weeks as an excuse to walk around, and the base game is actually very fun.

But the pricing of items is ridiculous. 180 gems for a paintball which marks a monster for later but grants you only ONE chance of killing it? (if you mess up and die and retire or if the timer runs out, the monster disappears from your list). 60 gems for ONE potion which only recovers 50HP?

Drop rates are also terrible. Killing 5 star monsters shouldn't keep giving me only 1-star drops. I'd rather they always give me a 5 star drop and an upgrade cost 100 items, than the upgrade costing me 3 items but having no way of knowing if I'll have to kill 300 monsters to get those items to finally drop. But I mean, mobile games do need to have those gambling tricks to make people keep playing, right?

60°
7.0

Monster Hunter Now Review - Hardcore Droid

Monster Hunter Now feels like misses the mark of what makes the series unique, but still manages to find great success in its own right.

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hardcoredroid.com