You see, the games are played in three adjacent windows so that they can rub shoulders with, and subsequently affect, the others. Stick will bash Square's blocks, Circle's victims will clear Stick's enemies, and the smoke from burnt Squares will kill Circle's assailants. While three separate players can manipulate it, played alone it becomes a masterwork of forward planning as you record a run in one puzzle to replay later and help your score in another. Whether you want your mind frazzled or just some simple fun, Maboshi is what you need. An essential purchase.
Four new games are available for Club Nintendo members to spend their points on. Highlighting the bunch is the SNES classic, Super Mario RPG.
"There's been quite a bit of talk on asynchronous gameplay in the past few months, particularly when it comes to the Wii U. Thankfully, we have yet to reach a point where the mere mention of the word causes irritation, but by the same token, this push for synonymous association also has yet to see proper realization. Reasons behind this lack of cohesion should be apparent to anyone who's been tracking the system's development; reasons I will choose not to delve into at this time. Respecting what Nintendo has already done, though, and the showing they had at this past E3, it's reasonable to say they've presented some well-meaning concepts that play to their overall vision -- which, to some, is still a bit wishy-washy." -- Wiiloveit.com
IGN is a huge fan of many of Nintendo's "simple but creative" WiiWare games like the recently released ArtStyle series, and Maboshi's Arcade fits wonderfully within this initiative. It's a game design that offers simple controls and challenging gameplay in a presentation that's refreshingly unique. Some parts are more addictive than others, but the whole package makes for a much recommended download on the Wii. And thanks to a cool connectivity feature, it's a much recommended DS download, too.
Presenation - 8.0
Graphics - 7.0
Sound - 6.0
Gameplay - 8.0
Lasting Appeal - 8.0
Overall -