170°

Former Game Designer Cliff Bleszinski - Bridging the Worlds of Video Games and Comics

Step into the extraordinary universe of "Scrapper," the visionary comic book masterpiece brought to life by acclaimed game designer Cliff Bleszinski, renowned for his iconic contributions to the gaming world with titles like Gears of War, Jazz Jackrabbit, and Unreal Tournament. In an exclusive interview, Cliffy shares his inspiring journey from the gaming industry to venturing into the realm of musicals, revealing the personal inspirations that led to the creation of "Scrapper." Drawing from his 25 years of video game experience, Bleszinski seamlessly infuses the comic with captivating action and world-building prowess.

shinoff2183277d ago (Edited 277d ago )

Bridging the world's of videogames and comics has been done by the Japanese for ages. Not gonna lie I'd rather play scrapper the video game then read the comic.

MIDGETonSTILTS17275d ago

I think Insomniac covered this with Infamous.

Chevalier275d ago

"You’re right, I suck."

Nah you're probably confused because Insomniacs does do a game based off a comic too in Spiderman and soon Wolverine

SpacedDuck275d ago

Dude made some killer Unreal and Gears of War games but has been dud after dud ever since. Don't understand why people hype him up. He's a jackass to start and way to into himself.

shinoff2183275d ago

Agreed. From what I've gathered over the years

generic-user-name275d ago

Like a month or 2 ago he tweeted that people were trying to cancel him and to 'bring it on' (or something along those lines) then someone posted the remarks he made over underage Olsen twins and he wasn't long deleting it.

-Foxtrot275d ago

Seems like he's always trying to do something to "change the industry" rather than just making a good f****** game again.

DrDoomer275d ago

That article sounds like it was written by cliffy himself. This douche hasn't been relevant since the xbox 360 days.

crazyCoconuts275d ago

He started making video games, and now he's a comic

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160°

Xbox No Longer Has Its Head In The Game

Microsoft & Xbox have shut down Arkane Austin and Tango Gameworks to lay off more workers, insinuating that they're not in the game anymore.

XiNatsuDragnel17h ago

They're headless for a long time because closing tango isn't exactly a good move

1Victor13h ago

“Acquisitions always come with cuts”

343 trillion points shield activated
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MICROSOFT DEFENSE FORCE IS A GO

Tacoboto12h ago

Especially for Microsoft, when Booty pretty much said they didn't know how to handle that many studios.

Why even make the acquisition then.

-Foxtrot11h ago

Didn’t they make the swipe for Bethesda when Sony wanted like 6 months exclusiveness for Starfield

It’s like…chill, you got Rise of the Tomb Raider for a year.

romulus2311h ago

Do they always come with senseless cuts becasue that's exactly what cutting Tango was, senseless.

H913h ago

Everyone's acting now that game companies care about games and Xbox is committing the Ultimate betrayal, they are all like this and you have just been quiet about it for far too long

Nuclearmoon11h ago

I wonder if Microsoft do pull out of the console market that it might open the door for valve to relaunch the Steambox. Competition is good for the industry but Microsoft don't even seem to be trying anymore.

UltimateOwnage8h ago

Steam / Valve are one of the few truly pro-consumer bright spots in gaming right now. Thankfully.

jwillj2k411h ago(Edited 11h ago)

“Your game has won some pretty significant awards and is a show piece for where we want to go in the future.”

1 hour later.

“We’re gonna have to let you go. You can’t cover our 100 billion dollar acquisition. Oh and take your awards too 👍🏾”

Show all comments (16)
50°

How iRacing Turned An Indie Early Access Title Into ExoCross

DiRT Rally talisman Paul Coleman has found a home at iRacing, more specifically the Orontes Games team that created little-known off-road racer DRAG Outer Zones. Here's how development is progressing

30°

Supergiant Answers 78 Rapid-Fire Questions About Hades II

Charles writes: "Creative director Greg Kasavin and studio director Amir Rao answer everything we've ever wanted to know about the godlike roguelike."

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