Blizzard has already taken some of its first steps to undo some of the damage from its recent controversial patch.
Diablo IV is now available to play via PlayStation Cloud Gaming! Still not available to Play on Xbox Cloud Gaming.
We ran our script again and found 15 other PS5 games (a lot of popular ones!) that got PS5 Cloud Gaming support within the last month as well.
So you have to buy the game and can only stream to the PS5 devices using PS plus premium? What is the point of that. Much more useful when you can stream to other devices.
Blizzard is shoving this game everywhere. Diablo 4 is going to take an even bigger hit soon. Path of exile 2 is coming out and it looks insane.
I completed it on gamepass. Thanks God I dint pay it full price. It plays like a lazy mobile game. I am not a pro diablo gamer (Diablo 1 was the only one I completed) but D4 has no atmosphere, no creepy feeling and soundtrack like the first one and its so easy, I managed to not buy any weapon and had 4 Million Credits on level 55. I always used the same 4 attacks from the beginning and died maybe 10-15 times. It's so easy, wtf. I remember D1 to be pretty hard.
WTF happened? Is Diablo 3 also that bad?
Considering that the PS cloud steaming is garbage compared to XCloud and is limited to certain devices this isn't something to brag about. Wake me up when Diablo is on PS plus
Xbox Game Pass and Diablo 4 are a match made in heaven, with the hellish RPG series blazing a path for ActiBlizz’s future on the service.
“Last month we added our first Activision Blizzard title, Diablo 4, to our Game Pass service,” Microsoft CEO Satya Nadella says during the company’s latest earnings call. “Subscribers played over 10 million hours within the first 10 days, making it one of our biggest first-party Game Pass launches ever.”
Sarah Bond announced this a few weeks back. That's the gamepass effect I suppose.
Guess they had to find at least one glimmer of positive news to combat the poor Xbox hardware sales trends. GamePass stats on game from a 1st party studio that they spent $70bn to acquire are kind of useless IMO, especially when other than Act/Bliz the entire XBOX division was flat. I hope that spike on Diablo 4 was worth having to the XBOX brand go multi platform for.
They probably all fell asleep due to severe boredom and left their consoles on overnight.
I really don't get the obsession with these stats. So what? Is always my response.
If 10 million people bought the game, it doesn't matter at all how long they played it for. It's irrelevant. The sale is made, the revenue is earned. The person can take a year to finish the game for all the developers care.
If 10 million played the game on a sub, what does it achieve? They could play 1 hour and delete it as quickly as they downloaded it. I've done this with games like Need for Speed Unbound or Immortals of Aveum, I just don't have the time for every single game.
Unless Games Pass generates developer and publisher revenue for every hour spent, this is meaningless.
If you are considering getting Diablo 4, Steam offers an incredible discount, so now is the perfect time to do it.
Just don't care about the game anymore. Baldur's Gate 3 arriving has already cleansed my palate of D4. Not going to finish D4's story and I'm for sure not starting season 1 when it is just a battle pass completion grind.
The only thing this prevented was faster leveling with others it seems. With the FOMO hunt for unique gear they are going to implement, they really shouldn't be preventing people from leveling up to 60 quickly with new characters, especially seeing as they'll have to restart all new characters with the season and accomplish heart-specific tasks.
More and more I feel that if Blizzard wanted a PoE approach they should have done that. It seems weird trying to mix their old style of games with that model. They also should have diversified how skills work together rather than the very strict crit, dot, cc, tank models they've created.
Hold down attack, The Game. So glad I didn’t get caught up in the hype of this game, Diablo, while great, hasn’t changed much and like many releases these days, better waiting until game is patched, fully featured, and on sale.
Review bombing doesn't work...
All you needed to do was put yourself in the player's shoes. I don't know how in the holy hell y'all thought these decisions were good.
I feel like game devs are getting far more detached and out of touch with gaming and what gamers want. There's no other way I can justify a lot of these decisions being made. You had something good, you had people having fun with it, and your immediate reaction is to take that away? Why, to make the game less fun!?
Please, can someone explain to me the rationale behind this?