10°

IGN: A Year in Violence - 2008

2008 will be remembered as one of the most creatively violent years in the history of gaming. The art of destroying is intuitive to most gamers. From the days of Mario smashing koopa's to the headshot fetishism of the modern shooter, few people have a more comprehensive vocabulary for violence than game fans. While advances in violent expression have been driven primarily by technical breakthroughs, 2008 was a year for lateral growth. Deaths weren't necessarily gorier in 2008, but the gore became more perverse. Violenct games couldn't rely on simple technical detail to impress players. Blood spatters and simple dismemberments had become predictable. In 2008, the violent videogame needed creativity, dramatic context, and a deviant sense of humor to stand out.

70°

A Matter Of Trust: What The Game Industry Should Do To Win Gamers Back

Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.

anast5d ago

Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.

Garethvk4d ago

How do you know if you agree with it or not unless you play it? Which without conventions forces gamers to rely on trailers. Perhaps Demos should be made more frequently. But companies need to do better as well.

anast4d ago

Wait until release. Watch Gameplay. Exercise patience.

Garethvk4d ago

But is that not what they have now? Tons of gameplay or are you talking about watching actual gamers play it versus the trailers and streams? The big issue is that some companies pay streamers and influencers and they create content but for me; that is hardly a fair, unbiased, and factual look at a game.

1nsomniac4d ago

Get rid of the suits in the industry and job done!!

Garethvk4d ago

They usually are attached to the money sadly. It would be nice to have gamers in charge but you have so much money invested that business people are needed. Hence the issue; you need people who know business but are also gamers who know have an eye to the community. It sounds simple in theory that if you give gamers quality games that they want to play; money will be made. But that is not always so.

60°

From The Last of Us to Baldur's Gate 3: The success of the Game Music Festival

Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.

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gamesindustry.biz
110°

Famous actor loves Helldivers 2 and wants to play General Brasch in movie adaptation

A famous actor from Starship Troopers has showered praise on Helldivers 2 and said he is open to the idea of playing General Brasch.

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videogamer.com
7d ago