The ever-popular Final Fantasy series has once again released another hit title with its sixteenth installment, welcoming longtime fans and newcomers alike. Even those who have played for just two hours will see its brilliance as you immerse yourself in Clive’s enthralling journey. However, despite its successes, there are a few ways Final Fantasy XVI could be even better, making the overall experience more epic than it already is.
Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
A proper Steam version would have been nice.
If the side quests weren’t “go there, fetch this, return it” they would have been much better. It doesn’t come close to Witcher 3 as far as meaningful side quests.
one way I could think of to make the game better... was if it was roughly 20 hours longer, because the game is so damn good!
The story just flew by for me because I was so enchanted with everything in Valisthea, I don't even feel the 70 hours it took me to finish the game... which is why I'm now in Final Fantasy mode with NG+
Quality of life improvements
Toggle a mini map, especially in dungeons when you can’t even view the map
A dedicated sprint button, especially in villages or towns
Let us summon and ride Chocobos in towns
You have the Phoenix dash ability, why not repurpose it outside of battle as a quicker way of traversing long distances or getting up to places rather than taking the long way round
More obelisks to teleport to, there’s some areas so big and there’s nothing around. So you need to go all away to a town, walk through a town to the other end as you can’t f****** sprint, summon your chocobo and then ride there.
Side missions needed to be reworked, we needed quality over quantity
Too many items with little to no purpose
Honestly it’s mostly traversal if anything else, especially getting around the hideaway as it’s like a circle with no paths in between. If you want to get to a place you need to pick a side to go all away round.