390°

Final Fantasy 16 raises more questions about current-gen 60fps gaming

Digital Foundry: Is it time to accept the limitations of PS5 and Xbox Series consoles?

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eurogamer.net
Christopher326d ago (Edited 326d ago )

I thought this was as close to flawless as it could get? -- https://n4g.com/news/255641... -- What happened between then and now to question the future of 60fps gaming on PS5/XSX when there are already multiple AAA games that do it perfectly fine and don't get discussed because they're not big first-party titles (though, Ragnarok did it pretty dang well and people forget about that).

Are we seriously being apologetic for the choice in focusing on graphic fidelity over performance? Because that's what we're arguing. Not whether the consoles can do it, but whether the developers focus on one over the other. The hardware on both sides is great. It's not the hardware.

Lightning77325d ago (Edited 325d ago )

"What happened between then and now to question the future of 60fps gaming on PS5/XSX when there are already multiple AAA games that do it perfectly fine and don't get discussed because they're not big first-party titles"

Nothing, he mentions the 720p res drop in order to hit 60fps in the original link you provided. Plus all those other games in the past 3 years were ps4 and x1 games. Not current gen titles.

He said this in the article

"Square-Enix aims for 60fps combat as a priority in performance mode, lowering resolution in combat scenarios to just 720p, raising the lower bounds outside of that, resulting in lower performance."

A Plagues Tale was 30 frames (now 60 patch) Batman is still 30 fps, Redfall 30, Forspoken Res drops, SF 30, Jedi Survivor was rarely hitting 60 on PS5 and Series Series X at launch prompting Respawn to tell ppl to play the game at 30 for awhile.

Current gen games are questionable. If
we're just gonna get 30 frames and drop res on current gen then how are these consoles differ than PRO and 1X?

Christopher325d ago (Edited 325d ago )

***Nothing, he mentions the 720p res drop in order to hit 60fps in the original link you provided.***

Right. But back then it was flawless. Now, it's a sign of issues?

***A Plagues Tale was 30 frames (now 60 patch) Batman is still 30 fps, Redfall 30, Forspoken Res drops, SF 30, Jedi Survivor was rarely hitting 60 on PS5 and Series Series X at launch prompting Respawn to tell ppl to play the game at 30 for awhile.***

That's great to list games that are 30 frames and some that have problems sticking to 60fps. And you didn't at all address the point that this is apologizing for a decision the developers are making and trying to make it about hardware when the hardware can do it.

Some games running at 60fps (since we're listing games?): SF6, Stray, P5R, RE4, CoDMW2, Tiny Tina's Wonderlands, FC6, Diablo 4, Genshin Impact, MH Rise, Deathloop, FFXVI, FF7R, Scarlet Nexus, NFS Unbound, GT7, and so on and so on.

Do they run at a lower resolution when hitting 60fps? Absolutely. But, they run at 60fps because the studio took time to make it happen. It's better than just giving the heck up. And not trying isn't a problem with the hardware, it's a problem with the studio.

4Sh0w324d ago (Edited 324d ago )

"Right. But back then it was flawless. Now, it's a sign of issues?"

-Well seems you answered your own question because like 30fps, 720p in 2023 is NOT "flawless" and never was, I guess his excitement just overlooked that fact...& it's something many have questioned, no doubt FF16 IS STILL GREAT, I keep telling folks specs don't necessarily make or break a game, we've seen flawed masterpieces all the time worthy of 10's but that doesnt mean they are "flawless"= on the tech side it's a bit of hit & miss. That's fine with me as Ive said before but then why is Starfield so bad in many ps folks eyes for the tradeoff Bethesda made= not a twitch fps, so 30fps plays fine & you can use the overhead to deliver a much more ambitious game. The truth is if any Xbox exclusive was 60fps at 720p in combat ps fans would be trolling hard, especially if it was Starfield: "lol omg it's only 720p!"

324d ago
Lightning77325d ago

"Right. But back then it was flawless. Now, it's a sign of issues?"

Not sure. They might of jumped the gun in excitement, John is a big FF fan after all.

"And you didn't at all address the point that this is apologizing for a decision the developers are making and trying to make it about hardware when the hardware can do it."

The consoles were suppose to be next gen and that includes 4k 60 more often. Only fo the consoles to struggle. To BS feature complete. We don't even have a real explanation why they're struggling to be feature complete. Devs barely or vaguely explain why such cut backs are happening. Bethesda SF at least gave us an explanation while Redfall is just trash all around.

"Do they run at a lower resolution when hitting 60fps? Absolutely."

I don't remember that list of games dipping the frames to hit 60 fps. Fighting games and shooters often are 60 frames so that's not too surprising.

blackblades324d ago (Edited 324d ago )

Next gen doesn't have to be 4k60, thats just something some gamers not all but some like you threw out there and made it a thing of expecting. The main next gen experience was the fast loading, building worlds thats not stuck and evolve around hidden loading screen, dual sense amongst other things which some can include higher fidelity etc. If the FF16 team really did focus on 30fps and added 60fps later then that was the problem but they also had it capped at 60fps doing combat only and uncapped outside of combat was there method. We'll see down the road of Sony 1st party games only on ps5 which we already seen with RnC and demon souls as well as burning shores. We just want options.

Sonic1881324d ago

"Ragnarok did it pretty dang well and people forget about that)."

So did Horizon Forbidden West. The performance mode is incredible

--Onilink--324d ago

Yes, but then again, both of those games were cross gen

Shane Kim324d ago

Onilink

Why does that matter when you can't find anything prettier then Forbidden West on consoles? Then it has to be bad optimization from the developers.

Tacoboto324d ago

The performance mode became incredible after a series of ten to a dozen patches. At launch it was hazy and fuzzy; they reworked their upscaling and AA processing and only then delivered a solid beautiful Performance Mode.

It was in the patch either immediately before or the patch itself that introduced Balanced Mode and VRR support.

Sonic1881324d ago

@Taco
"The performance mode became incredible after a series of ten to a dozen patches. At launch it was hazy and fuzzy; they reworked their upscaling and AA processing and only then delivered a solid beautiful Performance Mode"

Not for God of War ragnarok. The performance mode was perfect

Lightning77324d ago

Those games are on PS4 also. The PS5 is sharing the PS4's architect and design. Not truly unique PS5 experience. Except Burning shores which shows the PS5's capabilities.

Tacoboto324d ago

I'm responding to you Sonic, who mentioned Horizon Forbidden West. Clearly I'm talking about Horizon.

Sonic1881324d ago (Edited 324d ago )

@Taco

Not Horizon Burning shores. It took advantage of the PS5 capabilities and one of the best looking games in 60fps on a console and the performance mode is perfect 🤔

--Onilink--324d ago (Edited 324d ago )

@Shane

Well, its the point of the entire article and their discussion in the podcast. With crossgen games it was much easier to get good performance modes (even 120fps modes) because the backbone on the game’s design is still targeting last gen (in particular their weak CPUs)

No one is saying they are not pretty games, Forza Horizon 5 is also a good example of a game being cross gen and having a significant difference too.

The point is, as the generation progresses, its more likely that unless a developer starts the project with 60fps in mind, they will probably design many of their systems around the render target for 30fps and it wont always be that easy to then push for 60 later (like in FF or Plague Tale)

Getting to 60fps isnt always just about lowering graphical settings and yes, there will also be games with 60fps modes that look and run great and will offer even more graphical fidelity at 30

Tacoboto324d ago

Horizon Forbidden West, dang how are you not understanding that! It was very public the first few months how Performance Mode looked.

No duh Horizon Burning Shores looks great in Performance Mode because they fixed the visual issues a year ago.

+ Show (6) more repliesLast reply 324d ago
--Onilink--324d ago (Edited 324d ago )

I mean, if all you are going for is the titles of each video/article then yes, it would seem contradictory.

But the “flawless” video was never about having perfect performance, if anything almost right away he addressed it was lacking. It was about everything else and that its practically bug/issues free. Yes, they shouldn’t have called it flawless in the title with such a bad performance mode, but it doesnt hurt to actually watch the videos too.

Same for this article, no one is apologizing for devs, they are very directly saying its more likely we will see lackluster or missing performance modes if the developers goal is to push as much as possible within the 30fps target, and that is fundamentally a design decision and one that is not so easy to just push out a performance mode later if too much of their game design was based on the render time for 30fps. Its not always just about dropping resolution to get to 60fps

Lightning77324d ago

"Next gen doesn't have to be 4k60, thats just something some gamers not all but some like you threw out there and made it a thing of expecting."

Nobody was throwing anything out there. When you have Epic touting Unreal 5 capabilities for 3 years now we're still yet to fully experience those Unreal games you start to question 9th gen and what's really going on. Perhaps we have to wait to fully experience UE5 but how long do we have to wait. It didn't take ps360 or ps4 and x1 to show their capabilities.

I suppose if you look at the best 3rd party graphics of last gen. Red Dead Redemption 2 The Order 1886 was that tip off for last gen graphics. Now those types of graphics and animation are standard with this gen

"The main next gen experience was the fast loading, building worlds thats not stuck and evolve around hidden loading screen, dual sense amongst other things which some can include higher fidelity etc."

It's basically a Pro and 1X with fast loads, better controller (PS Duel Sense) and better effects. BO overhauled AI systems or unique level design like never before. So these consoles aren't doing anything a whole lot different. Paying more money for virtually the same. DF is on to something when they said they believe we'll see more 30 fps games. Imagine Alan Wake 2 being 30. That would make no sense if it is.

wiz7191323d ago

@Christoper Ragnarok was cross gen

+ Show (3) more repliesLast reply 323d ago
isarai325d ago

Didn't literally you guys say it was "near flawless" and the important part is that it has options

QuarkZ324d ago

Something, something, Starfield 30FPS ridiculous, FFXVI flawless.

324d ago
Knushwood Butt323d ago

Starfield 30 fps
That's why this article exists.

GoodGuy09325d ago

It's quite sad. With the new CPUs current gen are rocking, they'd definitely be able to handle all these games at 60 with the sacrifice of visual fidelity. That obviously was never a target of square's and did not want to spend the time to optimize the performance.

High action games need 60fps period.

Number1TailzFan325d ago

"With the new CPUs current gen are rocking"

They're not new, however they aren't really "weak" either, it's just they have clock speed limitations compared to desktop due to console formfactor. The chips are also 2 generations behind now and we've had decent IPC advances since then. Any demanding games will show the limitations of the consoles. It's just common sense, and it's what always happens with consoles.

Minute Man 721324d ago

These games are "too demanding" then 😆 🤣 😂

P_Bomb325d ago (Edited 325d ago )

Good game BUT…the further I get the worse performance mode seems to get. Needs more framerate optimization. I’m reminded of HFW which is a bigger, better looking game imo and holds 60 most excellently. If they can do it, Square can get there too.

VersusDMC324d ago

I was definitely dissapointed in the performance during exploration. Combat and cut scenes were great though.

Maybe it was just a issue with this team. Is this the FFXIV team's first single player game in awhile or ever? Hopefully FF7REBIRTH runs as good as Intergrade.

blackblades324d ago (Edited 324d ago )

From what DF said they might have just wanted it like that combat obvious 60fps and exploration and seeing the world as best it could be but with sacrifices of frames. Also since they were working with Sony and only one system that all that would be fine but at the end of the day people still enjoying it. Also maybe its just square teams looking at this forspoken, SO6 and I think valkyrie had problems or different problems as well.

cheetah323d ago

HFW doesn’t look better, sorry.

VersusDMC324d ago

Dead Space, RE4, HFW Burning Shores and Forespoken's 60fps mode were great when i played them earlier this year.

FFXVI definitely had dissapointing performance during exploration. Cutscenes and combat were great though.

But that could just be a problem with the FFXVI team (and Respawn)and not a problem that will happen from now on every game.

victorMaje324d ago

Exactly it’s a dev thing.
One can’t & shouldn’t automatically consider all games will suffer the same unoptimized fate.
Great game though performance is disappointing indeed.

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60°

Review: Final Fantasy 16 — The Rising Tide | Console Creatures

Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."

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consolecreatures.com
90°

Final Fantasy 16's Two Expansions Put a Bow On An Already Great RPG

The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."

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thenerdstash.com
LordoftheCritics25d ago (Edited 25d ago )

I don't know about ''great'' rpg.

Most epic fight sequences and presentation? Yes

Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite

Alos8825d ago

I'd give it the great part, it's the RPG part I find dubious.

EternalTitan25d ago

There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.

CrimsonWing6924d ago (Edited 24d ago )

What do you mean there’s no role playing? Also, I’m fairly certain I made builds with Eikon abilities and I’ve gone to the blacksmiths to literally select craft weapons and gear. 🤷‍♂️

EternalTitan22d ago

How many 'builds' can you make?
Weapons and gear only increase numbers. Tell me about elemental weaknesses and status.

CrimsonWing6922d ago (Edited 22d ago )

@EternalTitan

Elemental weakness isn’t an RPG defining end-all-be all element.

What statuses are you asking about? F*cking status buffs and debuffs? You talking about stats that increase with gear crafting? Because all that’s present in the game.

The fact that you even admit there’s builds and RPG elements contradicts your claim. No matter how limited they may be, they exist in the game, therefore it is an RPG. I think the correct critique is instead of claiming it’s “not an RPG” you really mean to say it’s an RPG not as in-depth as it’s contemporaries. Regardless, it’s an RPG nonetheless even without “elemental weakness” playing in combat.

EternalTitan21d ago (Edited 21d ago )

@CrimsonWing69
"Elemental weakness isn’t an RPG defining end-all-be all element"
Why not?
Where is your source for this?

CrimsonWing6920d ago

@EternalTitan

So you’re telling me if a game has all the elements and mechanics of an RPG except elemental weakness exploits in combat that they’re not an RPG?

C’mon man, how about you show me where it says an RPG must have elemental weakness mechanics?

+ Show (1) more replyLast reply 20d ago
CrimsonWing6925d ago

Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.

That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!

However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.

VersusDMC25d ago

The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.

repsahj25d ago

The Base game is already great for me IMHO and the 2 DLC will even make it better.

50°

FF16 The Rising Tide: The Best Build In The Game After 120+ Hours Invested

From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.