Digital Foundry: Is it time to accept the limitations of PS5 and Xbox Series consoles?
Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
I thought this was as close to flawless as it could get? -- https://n4g.com/news/255641... -- What happened between then and now to question the future of 60fps gaming on PS5/XSX when there are already multiple AAA games that do it perfectly fine and don't get discussed because they're not big first-party titles (though, Ragnarok did it pretty dang well and people forget about that).
Are we seriously being apologetic for the choice in focusing on graphic fidelity over performance? Because that's what we're arguing. Not whether the consoles can do it, but whether the developers focus on one over the other. The hardware on both sides is great. It's not the hardware.
Didn't literally you guys say it was "near flawless" and the important part is that it has options
It's quite sad. With the new CPUs current gen are rocking, they'd definitely be able to handle all these games at 60 with the sacrifice of visual fidelity. That obviously was never a target of square's and did not want to spend the time to optimize the performance.
High action games need 60fps period.
Good game BUT…the further I get the worse performance mode seems to get. Needs more framerate optimization. I’m reminded of HFW which is a bigger, better looking game imo and holds 60 most excellently. If they can do it, Square can get there too.
Dead Space, RE4, HFW Burning Shores and Forespoken's 60fps mode were great when i played them earlier this year.
FFXVI definitely had dissapointing performance during exploration. Cutscenes and combat were great though.
But that could just be a problem with the FFXVI team (and Respawn)and not a problem that will happen from now on every game.