440°

Bungie's 'Marathon' Gameplay Loop, Features, Progression, And More

Insider Gaming exclusively reports some early details on Bungie's new Marathon game, including its gameplay loop, features, and more.

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insider-gaming.com
Redgrave312d ago

Kind of a shoot yourself in the foot before the race starts kind of statement. I've yet to see the crowd excited for GaaS titles. I've seen the hype for this fizzle out and die on discovery it was a GaaS after reveal.

A tall order to claim and live up to, with so many (myself included) sick of the extreme nickel and diming the industry has now.

bababooiy312d ago

Its not so much that people are tired its that most already commited so much money and time into some of these games they rather stick to that. Which is why all these new live service games fail miserably, weve seen literally dozens of fairly hyped new titles get shut down this year.
Its unrealistic to expect people to even have enough money to just be dumping hundreds of dollar on skins in multiple titles like that.

S2Killinit312d ago

I highly doubt that this is failing though. Its Bungie, game looks to be exciting with plenty of quality, and this is the maker of Halo, and Destiny we are talking about. I’m going on a limp and guessing that it will be another success for them.

BrainSyphoned312d ago

Sony bought Bungie to make live service and help advise their other live service games in development. What led you to believe it was going to be something else?

King_Noctis312d ago (Edited 312d ago )

But why does it have to be live service though? That is the real question. This game could have easily be a single player+multiplayer game in a whole and complete package. If it is done well, who knows, it could even be the COD’s replacement that Sony is looking for.

JEECE312d ago

@King_Noctis

Unfortunately if it was a standard 2000s-style single player+ multiplayer game, the community would be whining three weeks after launch that there isn't enough support and that they sent the game out to die. People have been so trained on live service games now that they can no longer play a multiplayer game because it's fun. It has to be about the progression system, skins, characters, and changing maps.

CrimsonWing69312d ago

@King_Noctis

Read this and you’ll see why:

https://kotaku.com/xbox-ps5...

It’s pretty disgusting, but it’s all about the money. Ol’ Jimbo is doubling down hard on this sh*t.

S2Killinit311d ago

Im personally really excited for it. It looked like it will be amazing and the lore behind this is epic apparently.

+ Show (1) more replyLast reply 311d ago
JEECE312d ago

The problem is that you can't make a multiplayer game that isn't a live service now, because if you aren't constantly churning new maps/skins/characters into your game, people will say your game is dead and that you released it and abandoned it. The community unfortunately wants games to be live service games, it just doesn't like the terms "live service" or "games as a service."

Sniperwithacause312d ago

@Jeece
Nailed it!
They want games to stay fresh, but hate the terns "live service ". It's either constantly evolving the same game to keep up the player count, or make sequels of the same game with content that could have simply just been added their original game.
Some games get deducted in review score for being to similar from the previous game in the series. Double edged sword is all it is.

Lightning77312d ago

So basically the industry back themselves into a corner by creating live service, games now all these kids, teens 20 something's need to be catered to? Churning out maps, skins, weapons events in a quicken fashion?

Not that I play Halo or anything but back during the early Halo days gamers had no issue waiting for new maps and objectives Halo Infinite backlash was the fact they were too slow to provide content, though the early Halo days it was acceptable back then.

Yeah we definitely live in different times now.

JEECE311d ago

@Lightning77

I mean, unfortunately, yes. And the sad thing is that it's not just the teenagers/early 20s people ruining everything. I have friends in my age range (30s) who like me grew up on more standard style multiplayer games, but they've had their brains broken by COD and Destiny. Thanks to those games, people no longer see the point of playing a game unless they are working towards earning something, whether it is loot, guns, or leveling up. Multiplayer has become so much more about the metagame of progression than the game itself that most people would feel like they are "wasting time" if they played a multiplayer game simply because it's fun.

ABizzel1312d ago

I don’t think any crowd gets excited for online multiplayer games outside of the few cars games until they try it. At one point CoD wasn’t what it is today, Fortnite wasn’t what it is today, and Apex wasn’t what it is today.

None of those games were these multi-billion dollar annual franchises when they were first revealed, they grew following and skyrocketed. Sony and Bungie are looking for theirs, and there’s nothing wrong with that, as long as it’s not at the cost of their blockbuster AAA games.

All their studios have their AAA Blockbuster IPs,and I’m sure some are working on new ones as well, so it’s not a huge concern if they also are each secretly working on 1 Live Service or MMO-lite game IMO.

Noskypeno312d ago

There's nothing wrong with them wanting a share, the problem is why did it have to be Marathon? A game that had deep lore for it's time, to only be a multiplayer game doesn't make sense. After the trailer I was hoping they would take notes from Doom 2016 or atleast make it a story driven game. After learning that it's MP only, I was like whyyyyy? What is so hard about making a SP game and adding MP on top of that?

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blackblades312d ago

Maybe you should explore more then just this site

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312d ago Replies(2)
Bobertt312d ago

Seeing how they ruined Destiny with microtranscations i have little hope for this.

+ Show (7) more repliesLast reply 311d ago
312d ago Replies(2)
Fonsecap312d ago

I bet it will, it will have the most micro transactions in than any other game, and they'll be much more expensive, call of duty charged you for a red dot? Well prepare yourself because they will charge you to be able to turn left, so buckle up for the ultimate live service experience fellow gamers

luckytrouble311d ago

I wish I could say this was far off, but man the state of Destiny 2 really drives home that they'll go out of their way to make a confusing, predatory model for everything they do with absolute certainty. If you just want to see the tip of the iceberg, I encourage anyone to look at the current Destiny 2 Steam page and tell me you understand what exactly you would even have to buy to have all the current content. It's a horrible mess made to confuse people and take as much money as they can get.

If anyone wants to see the iceberg explored though, this video gives you a good idea of what you can expect Marathon to turn into no matter what it looks like right out of the gate: https://youtu.be/nsIdPWB2_J...

Becuzisaid312d ago

Says the people who had to rebuild Destiny after a complete failure out of the gates.

Angyobangyo312d ago

And they succeed in rebuilding the game. The concurrent player base remains very active. A studio is allowed to learn from their mistakes.

Becuzisaid312d ago

Oh yeah I definitely agree, I was just saying that I've seen this confidence before.

ChasterMies312d ago

Destiny was a big success out of the gate! It was a complete failure after the first lap. What really made Destiny a success in long run was Destiny 2 going free2play. Now Destiny is eyeing the finish line.

CoNn3rB312d ago

As someone who plays Destiny religiously this statement hits the nail right on the head. Destiny 1 and Destiny 2 had serious problems right out of the gate that were only solved with the release of the year 2 DLCs (Taken King and Forsaken).

I hope that Bungie have learned from their mistakes and apply what they learn to Marathon because I'm kinda interested in it. As an ex fan of Tarkov I like the extraction shooter genre but most attempts have either been done by smaller studios that can't keep up or tacked on modes by triple A devs that get abandoned pretty quickly. A seasoned studio putting all their cards on the concept could make a great game.

With Bungie's history I can see this being disappointing on release but a year later it's a great game. I hope they knock it out of the park day one but until I get more information on the game it is only hope at this time.

CrimsonWing69312d ago

I’m out. I am not a fan of this focus on GaaS games.

Show all comments (48)
100°

Bungie’s Marathon Revival Sounds Way Worse After One Change

Bungie's extraction shooter revival for Marathon has been making progress despite studio struggles, but one change makes it sound way worse.

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screenrant.com
Kaii31d ago

Look at how D2 Is being egregiously over-monetized & tell yourself this won't be like that 😉

Jingsing31d ago

Make a proper fleshed out single player Marathon with a multiplayer component. That will get the best out of it.

180°

Marathon Proves PlayStation is Keeping its Promise About Bungie

The reveal of Bungie's revival of the Marathon franchise at the PlayStation Showcase makes good on Sony's intentions with studio acquisitions.

Read Full Story >>
gamerant.com
Sonyslave3333d ago

😩 Microsoft said 100x case by case with Zenimax and you can’t compare Zenimax to bungie. Let wait til Sony buy SquareEnix or Capcom and see what Sony going to do with them.

Bungee in my imo is how Ms treat their MMO studios and Minecraft they let release games on others platforms.

Elda333d ago

When Bungie was doing Halo for MS, Halo wasn't on Nintendo or PS.

shinoff2183333d ago

Ms also said games in development for ps would finish out. Turns out redfall was in development and got canned. If redfall was in development for ps5 I have no doubt in my mind that starfield was to.

Lightning77333d ago

People making up new narratives as we go now huh?

Bungie was a hand shake agreement to put all their upcoming games on Xbox. The agreement for Bethesda was to release all past games on PS but not future games.

It's that simple. Don't even try and look for something that's not there.

darkrider333d ago

Of course not beteshda hot much more games.. And they sold 2, 3, 4 times on Sony machines...

There no comparison with a shady company like Microsoft

staticall333d ago

One would even ask why Sony have purchased Bungie in the first place. If every Bungie game's gonna be multiplatform GAAS anyway.

Flawlessmic333d ago

Definitely 3 billions dollars that could've been better spent.

Sony's gonna learn real quick it's fan base don't want gaas games, they are the number 1 platform because people love what they have been providing up to this point.

They are moving very far away from that, while not completely it's a big shift and not one it's players want or like.

For every gaas game Sony's makes, thats one less brillant sp that we won't get from them.

Not saying I have enever enjoyed a gaas game or that multi is bad completely but for the most part gaas games basically contain everything that is wrong with gaming all rolled into one

CS7333d ago

Its amazing when you consider it.

“Hey guys, you know what we are amazing at and leading the industry in? Ground breaking single player games. We have decades of momentum and almost every new game we release breaks records”

“Yeah! Lets ease up on those and do micro transaction multiplayer ganes that there are 100s of and we have no expertise in!”

“Sounds like a plan. Let’s do this!”

purple101333d ago

You may be right
Or it may be 3billion that will allow them the basis of a shooter that will have the top quality online mechanics there looking for.

That one shooter could secure the lead for ps. Well actually that's pretty much assured anyway, but it will help

neomahi333d ago

But PlayStation inherited a lot of Xbox fans when Xbox screwed themselves over with Xbone so Sony has to keep that camp happy. It's not that PlayStation are only going to make games using that business model or that they'll necessarily take over the console but there are games that have to cater to people that want that style of game. PlayStation knows their story driven games are huge and they're money makers so I don't see them abandoning that any time soon.

Yeah, the fact Sony are letting Bungie develop multiplatform is a little concerning considering Microsoft's own greed with Redfall, that turned out to work in Sony's favor as Redfall was trash but, Sony still make good on their word, if their contract was to allow Bungie that freedom, regardless of how Microsoft choose to play the game and be dirty stealing the MLB The Show franchise (they could've told MLB "No, that's now how we do things in this business, we're gonna pass and do it on our own" but they gratefully accepted and even gave Sony's game away for free on their console" they paid zero money for) so, Sony told Bungie, we're honorable we'll make good on that, before the Activision deal, well, Sony are gonna adapt and play differently now

DarXyde333d ago

But you kind of say the important part without saying it there, mate.

Sony might be leaning into this stuff right now, but they know that's not where their bread is buttered. Their community isn't really into it, but since Bungie operates independently, they have the ability to tap into those communities that are.

PlayStation for me has always been about that unique single player experience, and I don't see that changing. The inclusion of new studios to do those multiplayer projects is fine as long as we don't have every studio doing what Guerrilla is (reserving judgment there).

Coexistence is fine, but the day GaaS takes precedence over single player I reckon is the day you get your worst selling PlayStation.

To be fair, I can't say GaaS is outright "bad". Developers just have to be careful in striking a balance where they start with a great game, followed by a steady stream of solid content, and keep the monetization practices in check.

Rude-ro333d ago (Edited 333d ago )

And Sony still has the developers that are doing what they are good at..
Sony ADDED developers for areas of gaming they were not good at or covering.

They did not buy bungie to have naughty dog, Santa Monica etc etc etc focus on live service games.

Numbers do not lie.
Single player games have failed more than live service games throughout the history of gaming…

But risks is where Sony does shine the most.

Bungies marathon has been in production since 2018 and only came with the acquisition of bungie.

Flawlessmic333d ago (Edited 333d ago )

@Rudero

Considering sp games have been around for 40 plus yrs not to mention there is way way more sp games your so called numbers dont lie is kind of meaningless, the fact u had to make up Reich comparison like that says a lot

Secondly were are not talking about sp games in general we are talking about Sony's sp games which 9 times out of 10 are highly sucessfull. I can guarantee you Sony gaas games will have a way more higher failure rate as opposed to Sony sp games.

Guerilla is working on a gaas horizon game just like nd is working on gaas last of us game so this dumb gaas stuff is actually infiltrating Sonys heavy hitting studios and isn't just relegated to Sony's new studios.

Gaas is rubbish for the most part and unless we get Socom, twisted metal or killzone I hope they all fail and Sony's just goes back to what they do best and encourage there new studios to make new ip sp bangers

Rude-ro333d ago

And those games you mentioned..
Last of us clans was by demand.
Not Sony forcing it.
Same with horizon.

The issue, that I think we all can agree on, is with the predatory micro transactions in gaas games.
But most of those scenarios are due to the players mentalities and self control since they do not impact gaming.
Nowhere near the level of cod where gameplay is actually influenced in house in order to manipulate consumers.

Since we do not know what Sony will do with the aspect of micro transactions in said above games… it is a wait and see.
If done right, we are talking about phenomenal live service game possibilities.

And they are in demand.
Since wow and sims.
Per the large demand of player vs player games…
Why not generate revenue with said demand?
Why not create an income that opens up more risks?
If Sony can create amazing single player worlds… why not let those worlds be a place for those players interested to offer more?
Like my example of last of us clans?
That was/is due player demand…

+ Show (4) more repliesLast reply 333d ago
Pedantic91333d ago

One could argue knowledge and expertise in certain fields is more valuable than a GAAS or two. Especially since we're closer to an all-out digital future for each year that passes.

Elda333d ago

They did it for business. The more platforms the game is on the more money they'll make.

generic-user-name333d ago

They did it for the online tech and know-how. An area Sony have lacked in. They've publicly stated this serveral times.

+ Show (1) more replyLast reply 333d ago
darkrider333d ago

And its a bad move, because of what Microsoft is doing. A teaser of marathon did 13 million views in one day. Huge hype with just a cgi trailer.

z2g333d ago

"playstation is all about SINGLE PLAYER STORY DRIVEN EXLUSIVE GAMES! So here's a Multiplatform, multiplayer game from one our recent acquisitions!" LMFAO.

In all seriousness tho, I LOVE the design of this game so far. the aesthetics and graphic design are killer.

220°

Bungie Wants Players' Actions to Affect Everyone in Marathon

Bungie has some ambitious game design plans for Marathon. The actions of a group of players could affect the entire community.

Read Full Story >>
wccftech.com
Christopher337d ago

Ah. Great. They want people to troll other people with their own actions. Great. Yay. Awesome. Thrilled. Amazing. Can't wait to pass on this game because people with more time than I have will affect my game experience in ways I didn't ask for. Totally hasn't been tried with many an MMO and failed because of it.

Julion0715336d ago

How about you cry after you try the game? Or how about you stop crying because you dnt plan on playing the game anyway.

Christopher336d ago

How about you let me have my opinion and I'll let you have yours?

CantThinkOfAUsername336d ago

Anyone who has played a multiplayer game before would immediately understand why this is a bad idea.

EvertonFC336d ago

Don't be silly, everyone shits on games before they come out all the time. Didn't you know it's the norm these days 😂🤣👍

Julion0715336d ago (Edited 336d ago )

An opinion I would understand but this is jus crying

Christopher336d ago

It's easy to call opinions crying to belittle. How about you share an opinion rather than try to belittle my opinion?

shinoff2183336d ago

Or it's an expressive opinion. I think you jumped the gun julion

-Foxtrot335d ago

How is it crying

We've seen what Bungie did with Destiny, you can pretty much guess how another live service game by them is going to go

It's like people just think people who criticize are pulling things out of thin air when really history gives us a good rough idea of what possibly will happen.

I mean this isn't even Marathon, it's just a GaaS game using the IP as nostalgia

fr0sty335d ago

You've seen what they did with Destiny under Activision, there hasn't been enough time passed since sony acquired them to see how it will evolve without Activision pulling the strings.

+ Show (1) more replyLast reply 335d ago
Stanjara336d ago

The title should be: Who swipes credit card more will affect everyone in Payathlon.

Tacoboto335d ago Show
anast335d ago

This is will probably happen. Too many downvotes for a decent prediction.

Sonic1881335d ago

I agree with you but I think this live service game is going to fail big time

+ Show (3) more repliesLast reply 335d ago
blue88336d ago

This game better be successful because Sony giving Bungie a lot of power over they’re live services games.

Rude-ro336d ago

Sony does not have a lot of power on this game…
This game was a contract dating back to 2017/18 and is only attached to bungie due to the partnership.

Flenter336d ago

Ehm....Bungie=Sony. They bought them for 3 billion remember?

hotnickles336d ago

Could be interesting. With no campaign they are trying new things to get their PVP only games with dynamic narratives instead of traditional story content. It’s certainly DOA for me but it will be interesting to see how those kinds of players take it.

Christopher335d ago

In previous games with these aspirations what typically happens is content griefing or limited access that most gamers who don't have the time to put into it feel like they miss out on content while those with the time pretty much dictate when it is available.

In this age of steamer content, I think most people will be thrown off that they can't experience it at the same level or Bungie will have to implement it in such a way that the "evolving world" is more the "unlock this content now world".

I'm very surprised to see Bungie go this route. These type of player controlled games have never been as popular as your walled off content games because the people who benefit from it are extremely few because of the lack of walls.

This has been true since the first age of MMOs and no one has ever done it in a way other than putting up walls to prevent player abuse in content.

hotnickles335d ago

I’m not even sure what the context behind this style is because I don’t play these MP only/MMO games.

Can u give a past example of content grieving or how everybody isn’t on the same page with this formula?

To me it just sounds like dying light 2 where the players actions shape the world around. This sounds like the same just on a mass scale. “If majority of players choose this option then this city is run by this faction” type of thing.

Julion0715335d ago

Now this is a comment I can agree with you on

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Christopher335d ago

Re: "Can u give a past example of content grieving or how everybody isn’t on the same page with this formula?"

So, first, it's solely PvP. Players evolving the world will have the inherent need to have a reward for their actions, which means something others can't get otherwise it's a washed system of rewards that doesn't fuel PvP.

Second, players will form guilds in the game based on their ability to participate at the needed level. People wth more time and maybe even a job around streaming will inherently form groups with those like them, meaning having tons of time and lots of experience in such games. Just imagine the people who constantly stream running Destiny raids like it's nothing, but now it's in a solely PvP world.

Third, the mass majority of players who play games, including PvP focused ones, are casual or people who enjoy it but don't have the time.

All of tis leads to PvP worlds where you will have the haves and the have nots.

As for past games, there are a lot but here are a few examples:

Dark Age of Camelot open PvP server. The base game already had what I would call a walled off PvP element with the frontier areas where people from different realms would fight people from the other two realms in massive groups to take forts and hold them to improve PvE drop rates and even dungeon access at times. But, a very small number of players wanted that fully open PvP server where anyone could go anywhere. So, they added it. End result? Guilds comprised of people who rapidly level to max camping outside of capitol cities and killing anyone who comes out, respawning them back in the city. Same thing with dungeons. The gamers were supposed to "police themselves" but that's just a losing game that goes nowhere because people get tired of policing people who only want to grief others rather than play the actual game. That server died off like crazy after the first two months and 99.8% of the player base for the game as a whole existed on other servers.

Shadowbane. an MMO where the players evolved the world and built their own cities. Past the tutorial lands, you were in the lands of every other gamer. For its time, a truly massive step toward what many hoped would be a world where players could drive everything. You give them the tools, they make the cities, build alliances, and move the world forward. The problem? No consequences to anything and alliances broke, people betrayed constantly, and even worse people started cheating to get ahead or prevent disaster. It was one of the first games where I truly saw how far gamers would go to push the system and abuse the designed elements to prevent others from doing things. It quickly became a very small community of gamers as the people who couldn't keep up just felt like they were the toy things of the bigger guilds and could never advance or get anywhere. Kind of like starting Monopoly halfway through the game.

Christopher335d ago

[Part 2]
Then you have your modern PvP-server-based games (Rust, DayZ, Conan Exiles, etc.) But let's just look at Fallout 76 since it's from a company similar to Bungie. Besides its pretty rampant bugs a la Bethesda games, it promoted PvP heavily and it did so in a manner that encouraged people to find and abuse bugs. And cheating is common, though not rampant. But Then came along the nuclear keycards and the usual exploits to get more. Well, there's a world of nukes just going off by those who do it. The exploits in the game are numerous, solo PvP is a choice but one that is quickly squashed by those who play religiously with others. What saves these games for the most part is that it allows you to create your own instances of the game so you can control who is there or just play solo even. And the problem here is that Bungie is going full in on this design without that option. That means whatever players find and do, everyone will have to deal with it.

Now, they paint their concept as "Oh, players discovered a new area to explore, now everyone can!" But that's not how it will be. There needs to be a carrot to fuel people to go for these things. They need to be valuable. They need to be worth achieving and opening. The also need to be something that isn't just readily available to everyone, otherwise, where's the competition?

I've never seen a system like this work like they ideologically present them to be. Division PvP has rampant bugs and cheaters. Why wouldn't this game? Oh, they'll stop them? Just like CoD stops them years later and then new cheats pop up? And then on top of that, you have the more active for the less active. Without walls, these systems are left up to the players to decide and the players in charge always decide what it is and players aren't benevolent.

hotnickles335d ago

1.) I mean yeah but there are some interesting ways u could implement a dynamic narrative without diverting focus from the PvP. Hopefully it’s something new and unrelateable but something like the MKX factions where u reach rewards as a “faction” piggybacking off of those who have the time. MKX factions kinda sucked too but I’m talking about the background stuff going on that doesn’t hurt anyone. A story element like that could be interesting.

2 &3) oh ok I figured all pvp games were like that that’s why I don’t play them lol. Isn’t there always those strong guilds that just crush everyone? I mean I feel you, I don’t want to buy lootboxes to compete with try hards either. That’s not my jam, I avoid em.

335d ago
Stanjara335d ago

Strongest players:
- get together (strong because battlepass, credit swipe and game time),
- complete artifacts and open new areas for all.
- go to an entrance of a new area and wait for casual players to farm them to death.

You, as a normal player, can't play full content and nobody wants you in their party cause your gear and lv are too weak.

This frustrates you and guides you to a credit card shop where the game earns money.

Revolutionary!

Profchaos336d ago

Sounds like the f76 nuke situation again

-Foxtrot335d ago

I don't know why you are getting disagrees it's like people haven't went through the dozen of shitty live service games which try to do this and other similar things. It's like nothing has happened and no one has learnt a thing.

They'll buy it day 1, realise it's not that good or it's exactly what people have been saying, then moan about it not realising their sale has just funded more games like this to happen and when the next game is announced the cycle is repeated all over again.

JEECE336d ago

Disappointing to see Bungie going from leaders to followers with an extraction shooter. I'm not a huge fan of live service games, but at least with Destiny they were setting the standard, rather than just jumping on a trend late, like they are now.

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