210°

Final Fantasy XVI Has Finally Grown Up - Glitched

Final Fantasy XVI isn't afraid to step out of the rainbow and sunshine box and deliver raunchy sex themes, intense violence, blood and gore.

Read Full Story >>
glitched.online
Alos88334d ago

As fantastic as the demo is, I really hate the tone of articles like this. You don't have to dunk on the series' past to enjoy it's future.

phoenixwing334d ago

Most mainstream English reviewers hate turn based jrpgs. I like action and turn based.

CS7334d ago

I don’t think it is dunking on the series’ past. Its a addressing a real awkward phase for the series.

Because of the older graphics in FF1-10 “mature scenes” were always implied.

Take the sector 6 plate drop in FF7. On PS1 ofc it was assumed to be a desolate massacre. But as great as the PS4 remake is, the moment loses impact because it is afraid of showing the true aftermath of a brutal city wide attack.

It feels like the series was at conflict with itself - with its past. And 16 feels like permission or acknowledgment that part of the evolution of Final Fantasy needs to be showing its story moments without “holding back”.

Those who loved the series as kids are grown men/women in their 30s and 40s and the series has ignored this fact.

That demo was like a breath of fresh air and the series feels genuinely revitalized in a way that it didn’t for almost two decades.

FinalFantasyFanatic333d ago

I remember a radio reviewer saying the same thing about FF13 (FF13 is Final Fantasy for adults), and I cringed every time because they replayed that segment multiple times.

Becuzisaid334d ago

Demo definitely got me intrigued to play more, but I don't get all the gushing over the game.

My hot takes from playing the demo:

Pros - tremendous voice acting, interesting story, musical score classic yet modern and epic, night time and rainy graphics look great, mature tone, epic summons

Cons - not sold on the gameplay yet, day time graphics look soft and not impressive, terribly stiff animation of characters, dull environments (but will likely not be an issue in the full game)

I don't buy into hype much for any game any more, so these are just my honest thoughts after playing through almost the whole demo - I didn't finish the Eikon Challenge yet, but I watched the videos of others playing it a ways back so I know what's coming in it. I think FF7 Remake/Rebirth is the better looking, more impressive and more fun to play game, but I'm intrigued enough to eventually want to play it in the future, maybe after a good sale one day.

LordoftheCritics334d ago (Edited 334d ago )

I rushed to finish FF7 remake.

Its one of the few AAA rpg games that I could not tolerate.

Excessive walking, like illegal levels of walking
Boring expositional narrative that overstays its welcome
Terrible hub navigation
Worst fetch quests in recent memory
Side quests were busy work
Sephiroth was purely for marketing reasons only
Combat was bearable
Dated corridor style world navigation for every zone, separated by ladders

FF16 seems to have bettered everything.

CrimsonWing69334d ago (Edited 334d ago )

Um… correct me if I’m wrong, but there feels to be as much walking in the demo than there is in FF7 Remake.

How did you make it through the whole castle bit, the marsh bit, the uh… well now that I’m discussing it, how does FF7 Remake have more walking than this game?

Also, my god, FF7 Remake has what, 10 or 15 side quests and each one was different and led to a unique boss in some instances or getting to know characters that you wouldn’t have otherwise met. They were fine and none of them were anything to whine over. Also, completely optional.

As for the boring narrative, that’s almost absurd to me to hear. If anything FF7 Remakes narrative is the most intriguing from an FF game in a while. Which FF game did the narrative better?

Sephiroth as marketing reasons… what!? He sort of plays a massive role in the game and I think his inclusion was excellent. That final boss battle felt epic and I can’t imagine how they’ll outdo themselves.

The game isn’t a Remake, man. We already know who Sephiroth is. There’s no reason to keep him a secret until the very end.

As for the whole “corridor” argument, how is the level design different in FF16? As far as I can tell the entire demo was just as linear.

LordoftheCritics334d ago (Edited 334d ago )

@CrimsonwWing69

I don't know if we played the same game but a huge portion of the game was run to something and then quite immediately get forced to slow walk. This was in every single area. This is ok if its sparse, but in FF7 remake it was everywhere.

FF7 Remake narrative is so expositional and boring that even a child could watch Netflix on the side and still tell me the whole story. All the micro stories were predictable and as expositional as it could ever get. In fact its so dull that I forgot most of it.

Sephiroth played a tiny role in such a long drawn out game. If it's a remake, then remake the conflicts better as well. The whole end magic story was all rubbish.

Corridor? Well I don't know if you remember but the entire game is via corridors. From the opening alleys to sewers to corporate building hallways to underground railroad to bike chases to climbing the building sequence.
The one area that was minimal corridor was when they infiltrated the enemy base early on.
It's ALL corridors with a ladder and I mean literally almost everything is an alley/corridor structure.
Even the hubs.

Now add boring side chores where you are forced to search for things or people into that corridor and slow walk game. 10X the boredom.

Now linear does not mean corridor.

Understand that, then we can talk.

FinalFantasyFanatic333d ago

The pacing in FF7R was terrible, really should not have tried to stretch those first >10 hours into a full game.

CrimsonWing69333d ago (Edited 333d ago )

"I don't know if we played the same game but a huge portion of the game was run to something and then quite immediately get forced to slow walk. This was in every single area. This is ok if its sparse, but in FF7 remake it was everywhere."

This is hyperbole. Yes, I understand the walking segments for exposition and mood. A lot of people want to go go go. But realistically if we broke down all "walking segments" in the entire game for Remake it's barely a percentage in the whole game.

FF16 demo even starts with walking before you learn to run. Who knows, maybe there's more of that in the game when story segments hit ala FF7 Remake.

"FF7 Remake narrative is so expositional and boring that even a child could watch Netflix on the side and still tell me the whole story. All the micro stories were predictable and as expositional as it could ever get. In fact its so dull that I forgot most of it."

Can you go into detail here? We had an entire breakdown with Easy Allies and Maxmilian Dood on the layers of FF7 Remake's narrative. It's not that "simplistic" or overly exposition heavy, in fact a lot of people are coming up with theories and what not because there's a lot of "wtf" moments.

"Sephiroth played a tiny role in such a long drawn out game. If it's a remake, then remake the conflicts better as well. The whole end magic story was all rubbish."

I disagree wholeheartedly and if anything the inclusion of Sephiroth more and the possibilities of manipulating the lifestream to the degree people are theorizing elevates him as a threat. You may not like that direction, but it's hardly "rubbish".

Ok, corridor design...

What is FF16 doing differently. Please tell me how Clive's Castle bit, the marsh pit bit, and the Benedikta bit wasn't just as linear as FF7 Remake's Wall Market or any other area you went to? Because instead of being in a sewer that's designed like a sewer environment or a facility that's designed like a facility suddenly it's better? There's plenty of areas in FF7 Remake that aren't "corridors", I definitely was experiencing corridors in the castle in FF16...

How's my understanding now? Can we talk?

Don't take it so personal, pal. Just having a friendly discussion here as fans.

+ Show (1) more replyLast reply 333d ago
Levii_92334d ago

Shh you can’t say anything negative about this demo here.

CrimsonWing69333d ago

It's not that at all, but the points this guy made weren't radically different between the 2 games. I like FF16's demo and I like FF7 Remake. I don't feel the narrative is paced any differently, the beginning of FF7 Remake was just as bombastic and fast-paced as what we've seen in FF16.

The world isn't open-world at all. It's literally the same linear design structure as 7 had. I mean, how open was the Marsh area, amirite?

It's just having a discussion. I'm not saying 16 isn't without faults, i'm just saying I do not see some radical difference between this and FF7 according to the points being made by that poster.

Sure, combat feels different, but I feel FF7 Remake was much faster combat wise. I also like the ability to slow down time to pick actions if I want.

Becuzisaid333d ago

@crimson
His arguments are so lame. How do you not see how ff16 is just as linear if not more? And he's really angry about ladders too. Better than hard to open doors you have to hold R2 to open in my opinion.

I'm surprised at the complete lack of awareness in the gaming community. It's all just a huge hype train with no room for criticism or friendly discussion. I never said I didn't like the demo, just that I'm not buying all the hype of how this is the evolution final fantasy has needed. That's yet to be seen to me. My biggest complaint is the terrible animation of just about any action outside of combat. It's seriously ps2 quality pantomiming and stiff movements. That I'm very disappointed in. And I find it really weird that ff7 remake was not like that at all, so why here? I get different teams made it, but they're going for a short cinematic action game. The cutscenes can't be so poorly animated. Not a deal breaker, I'm interested in buying the game, but not day 1 for me.

CrimsonWing69334d ago

Oh shut the hell up. There have been plenty of “mature” FF games in the series. Just because it’s T rated doesn’t mean it didn’t tell “mature” stories.

FF12 was so kiddie, wasn’t it? Psshhhhh

Play FF Tactics, I think that has even more of a mature themed story.

solideagle333d ago

FF VI has depression/suicidal theme at one point. Just because it was pixelated didn't mean it was not "mature"

CrimsonWing69333d ago

Oh for sure! That's what I'm saying, there's been plenty of mature themes in a FF game before 16. Just because it's M rated doesn't mean it's "grown up". I feel like these "journalists" need to really stat doing research and not assume a JRPG is just "weeby" and tropey anime high school antics.

Just because there's motor-boating and the use of f*ck in the dialogue doesn't make something "mature".

LordoftheCritics334d ago

Fact.

Everything before it alluded to reality but was never relatively realistic.

Always in a protected bubble.

This popped the bubble.

goldwyncq334d ago

"There’s blood in my Final Fantasy… I never thought I would live to see this."

They clearly haven't played FFVII. You know, the game where you walked through bloody hallways in Shinra HQ after Sephiroth murdered everyone but your party.

Show all comments (22)
60°

Review: Final Fantasy 16 — The Rising Tide | Console Creatures

Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."

Read Full Story >>
consolecreatures.com
90°

Final Fantasy 16's Two Expansions Put a Bow On An Already Great RPG

The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."

Read Full Story >>
thenerdstash.com
LordoftheCritics19d ago (Edited 19d ago )

I don't know about ''great'' rpg.

Most epic fight sequences and presentation? Yes

Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite

Alos8818d ago

I'd give it the great part, it's the RPG part I find dubious.

EternalTitan19d ago

There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.

CrimsonWing6918d ago (Edited 18d ago )

What do you mean there’s no role playing? Also, I’m fairly certain I made builds with Eikon abilities and I’ve gone to the blacksmiths to literally select craft weapons and gear. 🤷‍♂️

EternalTitan15d ago

How many 'builds' can you make?
Weapons and gear only increase numbers. Tell me about elemental weaknesses and status.

CrimsonWing6915d ago (Edited 15d ago )

@EternalTitan

Elemental weakness isn’t an RPG defining end-all-be all element.

What statuses are you asking about? F*cking status buffs and debuffs? You talking about stats that increase with gear crafting? Because all that’s present in the game.

The fact that you even admit there’s builds and RPG elements contradicts your claim. No matter how limited they may be, they exist in the game, therefore it is an RPG. I think the correct critique is instead of claiming it’s “not an RPG” you really mean to say it’s an RPG not as in-depth as it’s contemporaries. Regardless, it’s an RPG nonetheless even without “elemental weakness” playing in combat.

EternalTitan14d ago (Edited 14d ago )

@CrimsonWing69
"Elemental weakness isn’t an RPG defining end-all-be all element"
Why not?
Where is your source for this?

CrimsonWing6914d ago

@EternalTitan

So you’re telling me if a game has all the elements and mechanics of an RPG except elemental weakness exploits in combat that they’re not an RPG?

C’mon man, how about you show me where it says an RPG must have elemental weakness mechanics?

+ Show (1) more replyLast reply 14d ago
CrimsonWing6919d ago

Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.

That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!

However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.

VersusDMC19d ago

The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.

repsahj18d ago

The Base game is already great for me IMHO and the 2 DLC will even make it better.

50°

FF16 The Rising Tide: The Best Build In The Game After 120+ Hours Invested

From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.