The main bosses in Tears of the Kingdom–those who pop up after each temple–feel lackluster compared to their predecessors (the Divine Beasts in Breath of the Wild), missing crucial elements that usually give boss fights their spine-tingling allure and heart-pounding thrills.
Art is a vital part of The Legend of Zelda's identity, and Breath of the Wild and Tears of the Kingdom have honored it beautifully.
The Legend of Zelda: Tears of the Kingdom reveals massive "Master Works" art book for Japan and worldwide pre-orders are open.
Zelda fans, get ready to immerse yourself in the enchanting melodies of the Tears of the Kingdom soundtrack.
Only just on the final path to ganandorf now.
I have beat all the temple bosses and have to agree with the writer, the bosses were definitely mehh, only the wind temple boss fight was cool.
The water one was the lamest of them all
Hope it gets better but from 5-7 hours with the game it's just botw 1.5 not enough to call this a sequel so far.
When someone describes something as "meh," it's always more instructive about the person than the thing they are describing.
So some people don’t like the new direction, the graphics are mediocre, performance is mediocre, resolution is stuck in the year 2008 and now the boss fights are lacking…. Let’s give it….. 10 out of 10.
We don't need more Souls like boss's. Zelda is for everyone.