What is the essence of Final Fantasy? It's a question that has frequently come to mind during the preview period for Fi…
Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
Yoshida: "I think, for me, that Final Fantasy is all about making that cinematic experience. And that truly cinematic experience, it separates itself from other games and makes it like a movie.
Minagawa: "For me, I think it's about challenging something new,"
Koji Fox: "There are things that are different every time. But I think in the end, it's about having a unique story with each one, but still have them feel like they're somehow connected
Minagawa also spoke of the influence on the art style: "If we want to create something that has that kind of western feel, we have to look to the west for that kind of inspiration. And so things like Game of Thrones are things that we look to, because that type of stuff does not exist where we live in Japan."
Overall good read
GOT and LOTR as main influences?
Count me in.
My thoughts: Final Fantasy is a collection of fantastical journeys that all share common themes like magic and crystals. Other common themes include summons, good vs evil, friendship and... Cid. There are so many different stories you can tell with these components. Each game aims to be unique in its mechanics and presentation while maintaining several RPG tropes such as story, growth, stats, and access to post game content. Each Final Fantasy is a challenge because if requires innovation on its old formula or a new formula completely. Every Final Fantasy is an end in and of itself and is designed to be a cinematic exposition.
It's the Mako.