TheGamer Writes "Tears of the Kingdom's fatal flaw is its poorly optimized menus."
Art is a vital part of The Legend of Zelda's identity, and Breath of the Wild and Tears of the Kingdom have honored it beautifully.
The Legend of Zelda: Tears of the Kingdom reveals massive "Master Works" art book for Japan and worldwide pre-orders are open.
Zelda fans, get ready to immerse yourself in the enchanting melodies of the Tears of the Kingdom soundtrack.
Yea agreed. I was really hoping as well that you could do presets for armor, favorite items and armor, manual sort, more QOL...but no, it's pretty much very the same as botw. I also really hate the dpad up and throw item selection where it's all in one row lol like wtf.
"thegamer writes"
Ah that explains it
The menus are a bit messy and very similar to the layout of Horizon. It's a big mess. There are so many types of items. I always felt that way about BotW but it was still manageable. Maybe they could have isolated the consumable items from combat items a bit better. IMO, It doesn't break the immersion of the game though.
I kind of agree but not to that extent. They’re messy, but honestly with THIS many items you can pick up, how to you make it better? Every massive RPG with a ton of items you can carry has messy menus and it’s common complaint. Genuine question, does anyone know of any games that are similar that has a better menu style? Be interested to see them.