eXputer: A feat that was achieved by its predecessor, The Legend of Zelda: Tears of The Kingdom is about to redefine open-world games.
Art is a vital part of The Legend of Zelda's identity, and Breath of the Wild and Tears of the Kingdom have honored it beautifully.
The Legend of Zelda: Tears of the Kingdom reveals massive "Master Works" art book for Japan and worldwide pre-orders are open.
Zelda fans, get ready to immerse yourself in the enchanting melodies of the Tears of the Kingdom soundtrack.
“ When I first set foot in Hyrule, it felt new, different, and right. I’ve played some Zelda games in the past but by no means am I an aficionado of the series. What pulled me towards Breath of The Wild was the allure of a vibrant, colorful open world. It hit me in a way the genre had rarely done before.”
Good lord, tell me you know little of this medium without saying so directly, writer fellow.
I fail to understand what people see in this game, or BoTW. What you do in the world in this game is exactly the same as you did in the previous and BoTW basically does everything that's so typically considered to be "ubisoft" which is disliked so why is it liked in BoTW and ToTK? The towers, the enemy encampments, large areas of nothing interesting to do or see.
I wouldn't compare it to Shadow of The Colossus, cause that game didn't try to fill it's world with a bunch of boring repetitive fluff. Shadow of The Colossus threw you into a mysterious land and let your imagination run wild with nothing to really kill that immersion. I like the look of things in BoTW but there's too many distractions, and rather than letting the exploration be the reward, it's all just shrines and chests filled with 5 arrows.
Name a single game that lets you utilize the world like BOTW or TOTK. People keep bringing up “repetitive combat” because they literally do not utilize the game world like the developers push you to do. Literally the first area I’m breath of the wild encourages you to utilize the environment to fight. But people can only bring up “but my weapons break and you just mad a single button! It’s not like Elden ring!” When Elden ring is not like these games where I can utilize the environment in literal hundreds of ways to deal heavy damage to a high level enemy or boss. The reason your weapons break is to force you to change up tactics and try something new. The amount of people who are stuck on your characters sword being the only way to fight shows how conditioned they are by the same old combat system that’s been used in every open world game for the past 20 years and are unwilling to step outside of that bubble to play a game differently than hack and slash everything. The game definitely pushes what an open world can do because so far no open world gives you freedom to use its environment like these games do. But nobody can seem to realize this.
I don't know about pushing the boundaries but I am enjoying it 😎 these new features are great
Demonstrating how open world is done again and on a copy and pasted map as well which is insane lol. Please...please take notes developers.