140°

Tears Of The Kingdom Is Pushing The Boundaries Of Open World Games Once Again

eXputer: A feat that was achieved by its predecessor, The Legend of Zelda: Tears of The Kingdom is about to redefine open-world games.

NecrumOddBoy382d ago

“ When I first set foot in Hyrule, it felt new, different, and right. I’ve played some Zelda games in the past but by no means am I an aficionado of the series. What pulled me towards Breath of The Wild was the allure of a vibrant, colorful open world. It hit me in a way the genre had rarely done before.”

Good lord, tell me you know little of this medium without saying so directly, writer fellow.

382d ago
potatoseal381d ago

Sounds like this guy has Nintendo colored goggles on and they are strapped to his head good and tight.

381d ago
Inverno381d ago

I fail to understand what people see in this game, or BoTW. What you do in the world in this game is exactly the same as you did in the previous and BoTW basically does everything that's so typically considered to be "ubisoft" which is disliked so why is it liked in BoTW and ToTK? The towers, the enemy encampments, large areas of nothing interesting to do or see.
I wouldn't compare it to Shadow of The Colossus, cause that game didn't try to fill it's world with a bunch of boring repetitive fluff. Shadow of The Colossus threw you into a mysterious land and let your imagination run wild with nothing to really kill that immersion. I like the look of things in BoTW but there's too many distractions, and rather than letting the exploration be the reward, it's all just shrines and chests filled with 5 arrows.

381d ago
Jin_Sakai381d ago (Edited 381d ago )

It’s a beautiful open world with a stellar soundtrack. The art style is top notch and game is super relaxing and peaceful at times while at other times it’s the complete opposite. The characters are great and memorable and the story is very good.

You also have the ability to rewind time with Recall, use Ascend to pass through objects, Fuse items together to create more durable and powerful weapons, and even create vehicles and such.

You can build machines to fly high you up in the sky. You can then jump and fall all the way to the ground and even enter the underground world nearly the entire size of Hyrule. All without a single loading screen. Pretty amazing.

But I’m probably wasting time explaining.

Inverno381d ago

I've literally played it. The music is probably the best I've heard of any Zelda game. The scenery is beautiful and I like that too, and when you take it all in I agree it's peaceful. I especially love the rain and the lightning crashing onto the ground ever since BoTW. Characters definitely have personality and the story is a huge step up from BoTW which had nothing but flashbacks. But all that is typical of a Zelda game, and that's not what I dislike about it.

The new mechanics are interesting. Recall, and fuse can be used to solve puzzles in a clever way. Ascend is also useful when needing to reach places where there are no walls to climb. But crafting has been done way better in other games. Can't craft from the menu, arrows can't be crafted and stacked, vehicles are slow and weren't made with verticality in mind in a game where you gotta climb a lot.

It's the basic things that annoy me and that were done way better in previous games. Link still can't move while swinging a sword, he can't change directions when swinging a sword, he can't change directions when swimming faster, and swimming is ass compared to TP. Then there's the dungeons which aren't dungeons at all, they're devine beasts design wise. There are no unique items like there were in previous games, every chest you open is just stuff you can pick up around the world.

The world itself is full of tedious things to do. Having to map it all out again with a new set of towers that have an unskippable cutscene play out every single tower. Having to increase your health and stamina all over again with another batch of boring shrines which should've been cut by half, and that process made shorter. The stupid way of upgrading inventory space, one slot at a time with every slot requiring more korok seeds, and having to find the seeds is annoying itself.

I can praise it, but I'm not blind to it's annoyances. People just blindly praise it as if so many of it's mechanics haven't been done better in older Zelda games and in other games. But it's easier to blindly praise it and be a fanboy than to accept it's flaws I guess.

repsahj381d ago

Hahaha nice one Jin! XD

GoodGuy09381d ago

Honestly I thought it was just gunna be "well crap it's just one huge big dlc and we're doing the same friggin thing again like the first game."
Which is true but this game gives you two huge new areas to explore, gives you new tools and mechanics, hyrule has evolved quite drastically giving you more to explore and quests to do etc etc. The biggest thing again for totk like in botw is exploration, wonder, and excitement in discovering and playing with all these new things. Zelda makes it actually feel great and not too unrepetitive and boring full of generic crap. This game does a good job with my attention span as well always keeping my brain interested. Ontop of that, new major story and dungeons to complete. And Ganondorf is back baby.
Please don't give me that ubisoft formula bullcrap when that garbo absolutely does not compare.

DankSinatra381d ago (Edited 381d ago )

Name a single game that lets you utilize the world like BOTW or TOTK. People keep bringing up “repetitive combat” because they literally do not utilize the game world like the developers push you to do. Literally the first area I’m breath of the wild encourages you to utilize the environment to fight. But people can only bring up “but my weapons break and you just mad a single button! It’s not like Elden ring!” When Elden ring is not like these games where I can utilize the environment in literal hundreds of ways to deal heavy damage to a high level enemy or boss. The reason your weapons break is to force you to change up tactics and try something new. The amount of people who are stuck on your characters sword being the only way to fight shows how conditioned they are by the same old combat system that’s been used in every open world game for the past 20 years and are unwilling to step outside of that bubble to play a game differently than hack and slash everything. The game definitely pushes what an open world can do because so far no open world gives you freedom to use its environment like these games do. But nobody can seem to realize this.

King_Noctis381d ago (Edited 381d ago )

“ Name a single game that lets you utilize the world like BOTW or TOTK.”

Thing is, they can’t. The only thing that make this game got hate on this site because it is on Nintendo console. Now, it if were to be an exclusive of a certain console, you would hear people sing its praise left and right on every article and we would have people calling it the best game of all eternity.

repsahj381d ago

And the physics of this game is Epic!

DankSinatra380d ago

So many people disagreeing but can’t seem to actually present anything that says otherwise

Sonic1881381d ago (Edited 381d ago )

I don't know about pushing the boundaries but I am enjoying it 😎 these new features are great

GoodGuy09381d ago

Demonstrating how open world is done again and on a copy and pasted map as well which is insane lol. Please...please take notes developers.

Show all comments (22)
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