As a player, Game Pass is incredible, but there’s no denying that services like it change your relationship with games. You’re much more likely to try things, but you’re also more likely to drop off if something doesn’t grab you straight away.
There’s a danger that subscription services could do to games what they did to music. Famously, Spotify changed how musicians implement their hooks, putting them closer to the start of the song to grab the listener – all to cater to a new, more impatient kind of customer. It wouldn’t be a huge leap to imagine something similar happening in games, which are often backed by data-driven business minds.
FIFA president Gianni Infantino teases the future of FIFA games in a brand-new interview, and NBA 2K24 studio 2K Games might be behind it.
Hmmm, let’s see how they do. If they riddle it with microtransactions, hell no. Otherwise, I’m excited.
George Miller expressed dismay toward the 2015 Mad Max game recently, but Avalanche Studios' take on the lore is still so good to this day.
I think the funny thing is if Kojima made a Mad Max game it would be so trippy and "out there" I don't think it would feel like Mad Max by the time he's done with it. This is why he's better off with original new IPs.
Kojima seems like a buzz word these film directors use because he's probably the only big name they've heard from the gaming industry.
I never played it but the recent buzz around Mad Max has piqued my interest. Will check it out this year for sure
Honestly, Kojima would do the game justice, but given his studio's current workload, it's a bit far flung. I could much rather see Bend Studios (Days Gone dev) doing a Mad Max follow-up. I'm playing through DG right now for the first time and I see lots of similarities between the games to where imo Bend could develop an impressive MM sequel.
While i like the Mad Max game and think it's underrated...i don't know why people are mad at George Miller for not liking the game based on the IP he created. Especially since a lot of people hated it at release as well looking at that 69% metacritic.
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
Clickbait title he say it help and can see why it might hurt sales if your game if don’t make good first 10 minutes impressions.
In the interview, Patti states how the deal was good, but they also believe it may have hurt their sales by saying:
I also think it hurts sales. Because a lot of people just go in and try it, and they don't invest. If they don't like the first 10 minutes? That's it. Also, if you don't make the first 10 minutes amazing, maybe it's also a problem. I think [Game Pass] is okay. It's not my favorite. My favorite is the old premium model, where I sell you on some video, on big images and earn your $30. And then after that, I have to deliver. I don't need to get money out of you later."
Im curious what the GP payment model is. From this article it sounds like there's some kind of engagement/performance based remuneration, rather than a single fixed payment based on some kind of pre-conceived worth. Otherwise the fist 10 minutes point wouldn't have any relevance.
That's true gp is harmful to developers in the long term tbh.
The game has 64% positive reviews on Steam.
Gamepass likely hurts sales... but if they don't have a good game, that will also hurt sales, specially for a indie title.
There are countless good indie games on Steam, that weren't on Gamepass, have lousy sales.
The whole reason Microsoft even adopted the day one release on Game Pass was because a lot of their first party games didn’t sell well
Who actually expects this service to increase sales when Microsoft themselves admitted it doesn’t