420°

“It hurts sales” – Dino Patti on Game Pass and turning down an 8-figure Stadia deal

As a player, Game Pass is incredible, but there’s no denying that services like it change your relationship with games. You’re much more likely to try things, but you’re also more likely to drop off if something doesn’t grab you straight away.

There’s a danger that subscription services could do to games what they did to music. Famously, Spotify changed how musicians implement their hooks, putting them closer to the start of the song to grab the listener – all to cater to a new, more impatient kind of customer. It wouldn’t be a huge leap to imagine something similar happening in games, which are often backed by data-driven business minds.

Read Full Story >>
videogames.si.com
Sonyslave3380d ago (Edited 380d ago )

Clickbait title he say it help and can see why it might hurt sales if your game if don’t make good first 10 minutes impressions.

In the interview, Patti states how the deal was good, but they also believe it may have hurt their sales by saying:

I also think it hurts sales. Because a lot of people just go in and try it, and they don't invest. If they don't like the first 10 minutes? That's it. Also, if you don't make the first 10 minutes amazing, maybe it's also a problem. I think [Game Pass] is okay. It's not my favorite. My favorite is the old premium model, where I sell you on some video, on big images and earn your $30. And then after that, I have to deliver. I don't need to get money out of you later."

SullysCigar380d ago

How is it clickbait, when the title says he said it "hurts sales" and you've literally just provided the quote: "I also think it hurts sales"?

Regardless, we already know Game Pass hurts sales from the official documentation available from the MS/ABK acquisition.

Obscure_Observer380d ago (Edited 380d ago )

"How is it clickbait, when the title says he said it "hurts sales" and you've literally just provided the quote: "I also think it hurts sales"?"

I think his game simply isn´t great enough for people to care and buy it.

Now, weren´t Thia developers celebrating 1 Million players on PS Plus a week ago?

I mean, how bad was for both Tchia and Stray developers to release their game day one on game subscription service like PS Plus?

Petebloodyonion380d ago

Keyword: I think
There is a huge difference between I think it hurt sales and It hurt sales.

SullysCigar380d ago

^ What a pointlessly pedantic take, Pete. How does one unequivocally PROVE that Game Pass hurt sales? Clearly it's his strong belief that's the case, or he wouldn't go on record and risk his reputation by saying that.

As I pointed out, Microsoft also 'thinks' Game Pass hurts sales, as shown by their internal documentation. They haven't shown any proof to make that claim, so should we doubt them too?

And @Obscure, I'm not even wasting my time with you, it's pointless, because you always leap for "Sony Too™" or blindingly obvious false equivalencies.

Obscure_Observer379d ago

@SullysCigar

"And @Obscure, I'm not even wasting my time with you, it's pointless, because you always leap for "Sony Too™" or blindingly obvious false equivalencies."

I knew you were on some bs. XD

It hurts sales on Gamepass but don´t hurt sales on PS Plus. Lmao!

The Wood379d ago

Sulky save your energy on that pro bono lead attorney. Even when their master say their sub system hurts games these simpletons will never use logic, they'll only use emotion

SullysCigar379d ago

^ LMAO @Obscure, now making up points that nobody said just for something off-topic to argue about...!

Pure deflection and yet to acknowledge Microsoft's official documents supporting exactly what this developer has said. I guess if you can't argue with facts, you just pretend you heard something different and argue that instead. Utter insanity.

Godmars290379d ago

@Obscure_Observer:
"It hurts sales on Gamepass but don´t hurt sales on PS Plus."

PS+ offers new games same day as retail release?

+ Show (4) more repliesLast reply 379d ago
potatoseal380d ago

Dude, that is not what clickbait is. It's what the man said and also, it's not being taken out of context either. He means that putting his game on gamepass hurt the game's sales. There is no other way to interpret what he said. It's NOT clickbait

lodossrage380d ago

Well, Microsoft themselves said the service hurts sales in open court.

https://www.ign.com/article...

So nobody should be shocked by what the dev is saying here. How this can be seen as clickbait is beyond me.

shinoff2183380d ago

It's the Xbox fan go to when it's something negative on it.

The Wood379d ago

Emotional damage. This logic isn't new or malicious but some will claim up fronts like they know what ms are paying. Sub services are probably better for indie games. I doubt they'll be too many triple A dod on gamespass but some can't understand why

DOMination-379d ago

I don't know why anyone would argue this point. Of course it hurts sales. The majority of players aren't going to buy games when they can get them for free with their sub. This isn't new or revolutionary information.

The important question we should be asking though is: do developers get paid the same (or more) by MS for having their game on their service to cover the loss in sales?

+ Show (1) more replyLast reply 379d ago
Abracadabra380d ago (Edited 380d ago )

The game didn't get great reviews on Steam. 64% positive reviews. That also likely hurt sales.

Hofstaderman380d ago

Microsoft themselves officially stated GamePass cannabalizes sales. It was a raft of statements released as a bid to get the acquisition to the gate.

Never forget.

+ Show (2) more repliesLast reply 379d ago
Knushwood Butt380d ago

Im curious what the GP payment model is. From this article it sounds like there's some kind of engagement/performance based remuneration, rather than a single fixed payment based on some kind of pre-conceived worth. Otherwise the fist 10 minutes point wouldn't have any relevance.

Destiny1080380d ago

i think developers have three options, a once off payment, paid per download, engagement hours

Obscure_Observer380d ago

"Im curious what the GP payment model is."

The same as PS Plus, figure that out and you´ll get your answer.

ApocalypseShadow380d ago (Edited 380d ago )

Have you gotten your answer on why Microsoft said that game pass cannibalizes sales yet? The answer we already knew but the fans had to catch up on the fairly obvious platform sales results they were deflecting with that it's great value?

Not a great value to the developer. Unless paid handsomely.

Obscure_Observer380d ago

"Have you gotten your answer on why Microsoft said that game pass cannibalizes sales yet? The answer we already knew but the fans had to catch up on the fairly obvious platform sales results they were deflecting with that it's great value?"

Well, its a fact that Gamepass cannibalizes sales.

It´s also a fact that the company boasting historical record breaking sales is getting studios shutdown, taking less risks creating new and original IPs while investing big money in GaaS.

Chose you poison.

sinspirit380d ago

@Obscure

Sony has one minor lull of not having heaps of brand new IP's, and in fact has just released the first sequels to majorly successful new IP's that they made, and suddenly you pretend they stifle creativity. You know what you say doesn't matter until we see a historical pattern that negatively affects their games right? Do you find yourself avoiding historical evidence on the XBox side and ignoring real world results in consumers hands?

jznrpg379d ago

@Obscure you can downplay Sony all you want but the truth is Xbox is much worse with games than Sony has ever been and Xbox only chance is to take games away from others and call those their own but they would have been on Xbox anyway.

ApocalypseShadow379d ago (Edited 379d ago )

Millions of others and I did choose our poison. The company that has won many generations along side Nintendo. That has won many awards, has near unmatched studios compared to a company that has billions in dollars, but broke and bankrupt in creativity and management skills. And gets their games inducted into the hall of fame.

They're not perfect. But they are way better than the alternative. Are able to offer high fidelity VR when one of the richest companies on the planet broke their promise and could not.

Studio closings happen. It's what you do next that defines a company. Sony has shown again and again why they are market leader and not a pretender. It's why sales of that other, shady company can't compare and couldn't hide the truth. "I'll wait for it to be on game pass", hurts sales. We knew it. Microsoft knew it and admitted it because year on year, their sales are diminishing. We also haven't seen or played Sony's online games to judge them. But by history, they'd be better than what the competition offers. Similar to how online had to be paid and that shady company offered nothing for a decade. Sony jumps in with pay for online and offered games to play every month for subscribing that cost more than what you paid monthly. Case in point this months Plus game giveaways like Ratchet.

Keep trying. Keep defending. Keep deflecting. Sony is still better at it where it counts in offering games of high quality.

379d ago
TheEnigma313379d ago

you're so pathetic when it comes to MS

Chevalier379d ago (Edited 379d ago )

Boohoo my plastic box sucks so I will make up stuff about the company that broke the industry record in sales, games sales at 1.5 billion games sold and is set to do it again. Jeez cry a river. The facts prove you wrong on literally all accounts and you just roll on making up things and making new goalposts.

Its absolutely pathetic.

+ Show (5) more repliesLast reply 379d ago
solideagle380d ago

"When Playdead was initially looking for a publisher, Sony showed interest. The only issue was, the contract would have signed over ownership of the IP, giving PlayStation full control over the future of Limbo. Patti refused."

This is interesting. I think this shouldn't happen at all.

ocelot07380d ago

Agreed a bit scummy of them. I can understand hey we will publish it but we can't a exclusivity for this game. But hey we will publish but we want to own the IP as well.

Obscure_Observer379d ago

"When Playdead was initially looking for a publisher, Sony showed interest. The only issue was, the contract would have signed over ownership of the IP, giving PlayStation full control over the future of Limbo. Patti refused."

Just another Sony standard contract to taking away games from other platforms.

Knushwood Butt379d ago

^

Even if true, two wrongs don't make a right, but buying publishers is doing that at scale.

XiNatsuDragnel380d ago

That's true gp is harmful to developers in the long term tbh.

Oyvoc380d ago

So why do they sign up for it? It's not mandatory.

Melankolis380d ago

Not mandatory i agree, but at the same time, companies like Microsoft have power to dictate where the market goes. Smaller developers doesn't have enough intelligent on how to read the market, but want it or not, the market gets disrupted by subscription, that's the reality. That makes them willing to sign and at the same time, reluctant. The smaller developers, even when they said GP was good, they can't answer convincingly, more like "yeah GP is good but....", they're still unsure about it.

How i see it, subscription is still uncharted territory, it's beginning to shape once MS/Sony make a profit from it and to prove that business model is sustainable for all stakeholders.

jznrpg379d ago (Edited 379d ago )

Not all Devs have a lot of experience with gamepass and I’m sure MS made it sound great for them. Sometimes you have to learn the hard way,

Abracadabra380d ago (Edited 380d ago )

The game has 64% positive reviews on Steam.
Gamepass likely hurts sales... but if they don't have a good game, that will also hurt sales, specially for a indie title.
There are countless good indie games on Steam, that weren't on Gamepass, have lousy sales.

Immagaiden380d ago

The whole reason Microsoft even adopted the day one release on Game Pass was because a lot of their first party games didn’t sell well

Who actually expects this service to increase sales when Microsoft themselves admitted it doesn’t

Show all comments (62)
110°

Is 2K Games actually making FIFA 25, the next “best” entry yet?

FIFA president Gianni Infantino teases the future of FIFA games in a brand-new interview, and NBA 2K24 studio 2K Games might be behind it.

Read Full Story >>
theloadout.com
Cacabunga4h ago(Edited 4h ago)

I truly hope so.. day one buy

Ninver2h ago

Time for a change. Football games haven't evolved much.

Cacabunga2h ago

It’s tough when there is no competition

anast1h ago(Edited 1h ago)

The barber shop and roulette wheel are going to be awesome.

CrimsonWing691h ago(Edited 1h ago)

It’ll be monetized to all hell, regardless

StormSnooper30m ago(Edited 30m ago)

Hmmm, let’s see how they do. If they riddle it with microtransactions, hell no. Otherwise, I’m excited.

180°

Sorry George Miller, but you’re wrong about the Mad Max game

George Miller expressed dismay toward the 2015 Mad Max game recently, but Avalanche Studios' take on the lore is still so good to this day.

Read Full Story >>
theloadout.com
lelo2play19h ago

Mad Max is a good game... George Miller should STFU.

-Foxtrot14h ago

I think the funny thing is if Kojima made a Mad Max game it would be so trippy and "out there" I don't think it would feel like Mad Max by the time he's done with it. This is why he's better off with original new IPs.

Kojima seems like a buzz word these film directors use because he's probably the only big name they've heard from the gaming industry.

Wretchedstain8h ago

Article is correct in my opinion, Miller is wrong. That Death Stranding II trailer is bonkers, looking forward to that in itself.

And I agree, unless Mr Kojima wants to change his tune, or laughably, be told what to do, you're right, it wouldn't be Mad Max or close.

porkChop8h ago

Yup, Kojima really doesn't suit Mad Max. Avalanche did a great job though. It looked, felt, and played like what I'd expect from a Mad Max game. I really enjoyed my time with it, and the sand storms were handled incredibly well.

TheGamingHounds8h ago

I never played it but the recent buzz around Mad Max has piqued my interest. Will check it out this year for sure

maelstromb7h ago(Edited 7h ago)

MM is not a perfect game by any means as it was held back by lots of repetitious, standard open-world copy and paste missions, but the devs SO perfectly captured the world, atmosphere, lore and brutality. It also just so happens to boast one of THE best photo modes out there and some of the most impressive explosions I've ever seen in a game to date. The car combat is of course another impressive standout, both vicious and fun. MM is a game which I have revisited multiple times since its release, and now having just seen Furiosa, I can feel it calling me back again.

There's a ton to love there, but I think you'll pickup on the areas where the devs struggled likely due to reigning in the scope, budget and time constraints, leading to an incredibly fun, albeit uneven experience. Though, as mentioned, it's absolutely a game worth experiencing once, and I truly hope you enjoy it. The game really does deserve a sequel.

victorMaje6h ago

Word for word. Exactly this. A lot of fun to be had in there. A true Mad Max game. Sequel can’t come soon enough.

maelstromb7h ago

Honestly, Kojima would do the game justice, but given his studio's current workload, it's a bit far flung. I could much rather see Bend Studios (Days Gone dev) doing a Mad Max follow-up. I'm playing through DG right now for the first time and I see lots of similarities between the games to where imo Bend could develop an impressive MM sequel.

VersusDMC7h ago

While i like the Mad Max game and think it's underrated...i don't know why people are mad at George Miller for not liking the game based on the IP he created. Especially since a lot of people hated it at release as well looking at that 69% metacritic.

-Foxtrot2h ago

I think the issue is the studio was told by higher ups and most likely himself to make something linear yet when they got a first look at it they didn’t like it and wanted something open world

The head guy was basically like “you’ve just hired an open world dev and forced them to do a linear game yet now you want open world which has just wasted a year of development which we could have done from the start”

I think that’s why people are p****** because of the context the lead dev at Avalanche has given us.

Show all comments (13)
60°

The Alters Q&A - Creating a Game About the Roads Not Taken

Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.

Read Full Story >>
wccftech.com