350°

Microsoft Has Made Nearly $1 Billion From Subscriptions in Q3; Expects Gaming Revenue Growth in Q4

Microsoft's CEO and CFO just announced that the company has made nearly $1 billion from gaming subscriptions in the third quarter of the fiscal year and expects gaming revenue to grow in Q4.

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techraptor.net
crazyCoconuts389d ago

It's even possible that discounts (like the $1 month or stacking) are NOT counted against revenue, so that $1 month or free month due to stacking could be counted at the full $15 of revenue. That would inflate numbers, since we're only seeing revenue and not profit

S2Killinit389d ago

MS PR is quick to counter today’s news that their gaming devision is making less money year-on-year. So they throw big number around to muddy things up.

porkChop389d ago

@crazy

That's not how it works. Your revenue is how much money you factually pulled in. Profit is just revenue minus operating costs and stuff like that. You can't just inflate your revenue. If you have $100,000 come in you can't lie and say $250,000 came in just because it sounds better.

DarXyde389d ago

S2Killinit,

To be fair, I believe last year Q3 was a record. A decline is normal once you kind of hit a point of saturation. This is why Q4 is expecting an increase: more Game Pass markets. Nothing unusual there, in my opinion.

That said, this is where I'm personally curious...

"Nadella boasted "nearly 1 billion dollars" this quarter in revenue from subscriptions. We also hear that Microsoft's first-party games have surpassed 500 million lifetime unique users."

This feels like wordplay. Genuinely curious what 500 million 'lifetime unique users' even means.

crazyCoconuts389d ago

@porkchop it's an accounting thing. Revenue is gross sales. Discounts can be factored into net sales which isnt reported. So they very well could be omitting the discounts in revenue reporting

1Victor389d ago

@ Darx: “This feels like wordplay. Genuinely curious what 500 million 'lifetime unique users' even means.”

It m and the total sum of unique players including those whom subscribed for $1 and never again, it’s just another wordplay from Microsoft to make it seem far above what is in reality about 40+ millions active payers across all platforms

+ Show (3) more repliesLast reply 389d ago
GamingSinceForever389d ago

You need not comment for the remainder of the week. 🤦🏾‍♂️

Lifexline389d ago (Edited 389d ago )

That's still crazy they must make a billion in profit at the end of the year and that is nothing to scoff at Most companies wish/dream they could make half of that in a year. People need to realize this is just for a quarter so assuming it doesn't grow which is unlikely they make 4 billion a year on just gamepass revenue out of that at least all that a billion has to be profit. They count every dollar so people saying that $1 counts as a wholesale must be delusional and trying to spin things really hard. Clearly you haven't worked a day in your life if you don't know how a business counts revenue.

I could see why now the government is focusing so hard on the Cloud now. I kept wondering why government is so worried about the cloud and now this makes it crystal clear why. MS does have a huge advantage with Azure and the low cost it takes them to use that to put GamePass out their no wonder they are making a profit. They are one of the biggest cloud services out there they own the technology to host it without paying anyone else. That's why Sony most likely will never match the Revenue/Profit of GamePass subscription even if they partner with another cloud provider they can't compete at least not fairly. MS does need to make concessions in order for Sony to be able to compete in this space. This is a Gold Mine for Microsoft yet people wonder why they are pushing this so hard it's a win/win situation for them and it's consumers.

andy85389d ago (Edited 389d ago )

Why does a billion have to be profit? People don't seem to understand how much paying all these devs to have their game available for 'free' day one costs. Let's take Redfall for example. Let's say if it wasnt on Gamepass it'd sell 3 million (ballpark figure). 3 million x $60 - that's 180 million that isn't getting paid out. That's one game. Now how many games are on Gamepass...so again, why is 1 billion automatically profit?

Knushwood Butt389d ago

It's not profit.
If I sell five old books for a total of 25 dollars, that is 25 dollars of revenue, but I then need to factor in how much I paid for them in the first place before I can calculate if I have made any profit or not.

Lifexline389d ago

@andy it’s called speculation look at the definition of it. Clearly neither of us know so your guess is as good as mine neither you or I know how much money they are making on it. So why act like you know any better. I’m just assuming didn’t realize I had to put that I thought it was obvious. But Microsoft has stated that Game pass is profitable and it has only grown since then so I’ll take their word over yours.

EvertonFC389d ago (Edited 389d ago )

1b then minus all the money they've shelled out to devs and pubs then and you basically get a non profit GP bleeding money.
Example redfall and starfield approx 250m Dev costs, 100m marketing, then payout 100m to all the indie Devs content on GP then payout for 3rd party GP content again approx 200m a year etc.
I'm sure you see the point ?

andy85389d ago (Edited 389d ago )

@lifeline I didn't act like I know any better , only one of us two gave assumptions to their income. I'm not assuming I know how much they're making. But you are by saying "they must make a billion profit". All im saying is paying all these all these developers is going to cost a fortune

DOMination-389d ago

"3 million x $60"

Although your overall point around cost of development, paying third parties etc. is valid, this equation isn't right at all if we are talking about physical and I see this mistake constantly. MS (or any publisher for that matter) don't make $60 per game sold. The retailer does.

This is how it works: Publisher sells to a distributor/vendor for around $30. Then the distributor sells to retailers for around $45. It's very rare the retailer goes direct with the manufacturer (although it does happen in some industries).

And this is why digital is better (for publishers), because the cost of production is actually rather large and cutting out distributors and retailers means that they do in fact get much closer to that $60.

+ Show (3) more repliesLast reply 389d ago
Bathyj389d ago

It's almost impossible for them to make profit when they're spending $69B.

TiredGamer389d ago (Edited 389d ago )

It's revenue, which means profit could be zero or even negative. Even at $1B profit per quarter, it would take 15 years to make back the merger cost....

I thought they were making more on subscriptions than that?!

EvertonFC389d ago (Edited 389d ago )

Maybe a big majority of that 25m sub count was £1 GP offers or maybe alot of those 25 sub count is actually gamers just dipping in and out of GP?
We all know these companies use PR spin for shareholders numbers looking good?
I'm guessing 10m of the 25m GP numbers are gamers dipping in and out, maybe using GP 3 or 4 times a year and not 12 months.
Playstation and Xbox probably just count it as a full year sub ? When adding the total subscription numbers?

+ Show (2) more repliesLast reply 389d ago
XiNatsuDragnel389d ago

Xbox becoming subscriptionbox???

bleedsoe9mm389d ago

MAU's is the most important metric to both MS and Sony

343_Guilty_Spark389d ago

They still think plastic boxes sold are end all be

Redemption-64389d ago

@343_Guilty_Spark

You might not know this, but those plastic boxes sold can lead to new users for your ecosystem. People who buy into your system by buying your consoles make far more long term loyal customers than those who sign up on their phone, which are mostly casual gamer

Sales are far more important. Let's actually give you a nice example. GOWR sold over 11M copies in just 2-3 months at full price. That revenue is literally more than half of the number MS is reporting. All from 1 game. Now compare that to MS. You can 500M unique users, but if most are free, discounted or don't spend that much money, your MAU means little

gangsta_red389d ago

MS knows they won't be able to top PS in hardware sales. So this is another solid solution that can prove beneficial.

bleedsoe9mm389d ago

Hardware sales are important, but its way more important to Sony. MS sells all its games day one on PC.

SurgicalMenace389d ago

Why do you gather they would do that? Is it because they can't find any sustainable footing in the console industry? They've always given no reason to own an XB platform, huh? I remember a time when Halo, Gears, and Forza were ONLY available on XB consoles. That couldn't mean that they desired to become successful in the consoles sector, now could it? The pretty girl only brings up issues with the relationship after she's dumped.

--Onilink--389d ago (Edited 389d ago )

@surgicalmenace

Because it has never really represented a significant portion of the profit for any of the manufacturers? Usually for the first 2-3 years its actually a loss. Then its barely making a profit and once it starts to make more of a profit is when it usually gets a price drop.

They all make their money on software(and their cuts from purchases on their digital storefronts). Just 1-2 games per user and they are probably already making more from than they would ever make in hardware from that person.

Hardware sales matter more because it means more users purchasing that software, not necessarily because there is a significant amount of profit in the hardware itself.

Its definitely not a coincidence that now that development costs have ballooned like crazy, even Sony is going for the PC market

SurgicalMenace389d ago

Why thank you for your insight in the fundamentals of how the industry works but to say hardware doesn't matter when there are several sources who measure that very thing is goofy. NPD, VG Chartz, and various other cusumer reporting outlets all show each products standing in a market that all of a sudden adopted less value all because MS is not performing well. Get the hell out of here with that because if they were moving units like Sony or Nintendo we'd definitely hear about it.

I own a SX so I am well aware of why it doesn't move as many units and why it wants to focus on engagement instead of units sold. The "look how many people are playing our free games" approach is cringe, at best. Since the GP approach isn't working NOW moving units isn't as important. Okay, take all the XB and PC subs and measure their impact on the XB brand. Does that last place position and a need to acquire at an accelerated rate make more sense now?

--Onilink--389d ago (Edited 389d ago )

@surgicalmenace

Did I say it didnt matter? Or did I say exactly WHY it matters?

Of course everyone wants to boast about any kind of number they could possible boast about.
It doesnt really change the fact that they are not boasting about it because that hardware is bringing more profit (at least not directly) and if there is one thing every single manufacturer will be happy to see, is increased software sales a d increased subscription numbers.

Again, just look at Sony and Nintendo, do they like to boast about sales? Of course they do, they have every reason to do it too. But what are their recent strategies really pushing that they weren’t doing before? Subscriptions and software.

And while I hope dedicated consoles continue to be a mainstay from all manufacturers for a long time to come, once streaming becomes a mainstream thing (because just like music and tv, it eventually will), every single one of them will absolutely be focusing more on engagement, subscriptions, active users and those kind of metrics when discussing their status

+ Show (1) more replyLast reply 389d ago
rlow1389d ago

I guess they are doing okay. Good to hear it. According to a lot of people and
articles posted on n4g it’s all doom and gloom. Apparently not.

Abracadabra389d ago

Haven't you heard?
Microsoft are loosing money, and they are leaving the gaming industry. They are buying all these studios so when they leave the gaming business, they go out with a BANG! /s

jznrpg389d ago

1 billion revenue can still be loosing money or barely making any.
Off topic I’ve noticed that many people don’t know how to spell losing anymore ?

Obscure_Observer389d ago

Looks like MS has a solid revenue stream with Gamepass which will make them even more money now that PC Gamepass just got released in more than 40 countries and the $1 offer is now gone.

jznrpg389d ago

Or more people will not sub at full price

EvertonFC389d ago

Exactly, gonna be interesting when/if MS release new GP subscription numbers after starfield and redfall release and have declined and NOT gone up?
Gonna be a difficult for MS if the numbers have declined ?

CantThinkOfAUsername389d ago

Here's the thing, Obscure:
In one of the newly added countries, Egypt—the second largest economy in Africa with a $404B GDP—PC Game Pass costs $3 a month. I know a few gamers there, and they're as happy as kids getting candy, but how is Microsoft making any profit from $3?

Wintersun616389d ago

Oh oh oh, I know this one! It's because GP users buy games they can play on GP just to support the developers out of the goodness of their hearts.

/s

XBManiac389d ago (Edited 389d ago )

3$ shared accounts... Egypt people are smart people. And, also, many in the rest of the world use VPN to buy cheaper suscriptions than in their countries. That's a problem for companies like Netflix, HBO, Microsoft...

EvertonFC389d ago

Many gamers on here including myself have explained profit and revenue to you countless times, I'm NOT sure what you don't understand as it's not rocket science.

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60°

Crossplay Will Be In College Football 25 But Not In Online Dynasty Mode

EA Sports dropped their first gameplay trailer for College Football 25 today and the game looks truly amazing. Buried in the details of the game hype, however, is a significant letdown for those who play online dynasty (a significant portion of the userbase).

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collegefootball.gg
360°

Resident Evil 1 Remake To Have Slower Pace; Will Further Expand On The Game's Lore

Many details for the upcoming rumored Resident Evil 1 remake have already leaked online. Capcom appears to have huge ambitions for it.

XiNatsuDragnel12h ago

Sounds interesting I'll be interested in the second remake of re1

Cacabunga12h ago

They game cube remake was mind blowing.. another remake would be nice but i was really hoping for Code Veronica first

-Foxtrot11h ago

If it's true they are probably leading up to RE5 with the Chris vs Wesker story

RE1, CV and then RE5

Terry_B10h ago

Their REmake is still one of the best 3 video game remakes ever made.

Cacabunga9h ago

Terry

Zero was not a remake but an amazing game as well. I hope they remake that one one day with some coop play.. great great game

maelstromb5h ago

The whole Lisa Trevor side-story was an incredible addition and really fleshed out more of the lore. It could have easily felt tacked on to artificially extend the length of the game, but it felt 'right' like it should have been in there from the beginning. I'm hoping they include that in the Re-remake.

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fsfsxii12h ago

Cant wait until they cut the basement section and replace it with something worse.

Becuzisaid12h ago

While I want another modern remake of 1, I think code Veronica should be first. The first re1 remake holds up amazingly well. Give CV it's due.

Scissorman12h ago

As long as the Crimson Heads are back.

Levii_9211h ago

Come on State of Play already!!!

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190°

PlayStation Generated $700M Revenue From 1st Party Releases On PC & Other Platforms During 2023

Sony generated nearly $700M revenue from the release of first party PlayStation titles on PC and other platforms during fiscal year 2023.

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twistedvoxel.com
PrinceOfAnger13h ago

Good, this means more games coming to pc, can't wait for Ragnarok!

VenomUK13h ago(Edited 13h ago)

If you look at a game like Genshin Impact and it made over $5 Billion in revenue since launch for one game and it doesn’t risk the studio, so it gives an insight into why it’s so desired by Sony to go for that perpetual online game. I don’t think Sony should risk bringing its single player games to other consoles but bringing Hellblazer II to Xbox and Nintendo makes perfect sense.

Cacabunga6h ago

Cool but then where are the PS5 games Sony? So far only 3rd party studios are lifting the console

Knightofelemia2h ago(Edited 2h ago)

@VenomUK

Sony has brought other titles to PC that are single player. And they seem to be doing good all though I still think Sony should have brought the first three Uncharted games to PC as well. Sony is just breathing new life into games that have done well on Playstation such as Uncharted, Horizon, my favorite Days Gone, Spiderman, God of War. Sony will eventually port Ragnarok and Spiderman 2 to PC as well and I think those two games will do well on PC. I don't see PC players bitching about the games Sony has brought over to PC so far. And Helldivers 2 is doing well on PC except for Sony's F up with having a Playstation account. As for Sony putting Helldivers 2 on Xbox who knows if Sony will or won't port it. As for Nintendo you would need the Switch 2 the current Switch can barely handle Arkham Knight. You call it risky but again I don't see PC player bitching about the games that Sony has ported over so far to PC. If anything it introduced players to games they have never played if they just stick to PC and don't want to buy a Playstation that's their choice.

shadowknight2032h ago

Hellblazer 1 released along the time that God of Flock released, however it was considering very much an Andie budget game, with a top down perspective twin stick shooter that it was. Then he'll blazers 2 released, in all its 3D glory and crossplay madness.

+ Show (1) more replyLast reply 2h ago
neutralgamer19922h ago

Besides few core fanboys rest gamers understand the huge potential for PlayStation’s games on PC. Same applies for Xbox games on PlayStation. We as gamers may not like it or understand it but there are billions at stake. More money these companies generate the bigger budgets and resources they can allocate for future projects

Angyobangyo1h ago

The downvotes you’re getting shows how petty the Sony diehards are. Meanwhile Sony just made a good size change and will keep releasing on PC regardless.

PrinceOfAnger12h ago

I have seen the port-begging for these games on playstation, including Half-Life Alyx
🤣
https://i.ibb.co/FDyhF7F/20...

fr0sty40m ago

There is no need to port beg for that game anymore, now that they are making PS VR2 compatible with PC.

itsmebryan10h ago

"Port begging " really you guys are weird. Is that what was happening when Starfield came out? I never heard that term when people were "Port begging " for Starfield.

Sony had no first party releases till next year at the earliest. So, you won't have to worry about Port begging. I feel like I'm losing IQ points repeating that term. Smh

VersusDMC6h ago

Everyone port begs here...

Nintendo fans port begged for years to get persona 5. Xbox fans portbegged for Helldivers 2 and rebirth recently.

Even Phil Spencer got in on the Helldivers 2 exclusivity whining...

https://n4g.com/news/258546...

Extermin8or3_5h ago

Sony have concord due out later this year for starters ..

Domkakop4h ago

How many times do you need to be reminded of how average and undesirable Starfield is? No one is port begging that mediocre game

Michiel198910h ago

trying to shame people for wanting to play good games, what the fuck even is this?

SeTTriP8h ago

It's because p.c players are cringe.

Shiore2u3h ago

@SeTTriP
Psychological projection coupled with inferiority complex and brand worship is the ultimate cringe

ravens5212h ago

That's it ?😏 /s.
But day and date is "needed"? I think not.

anast11h ago

They can drip feed that ecosystem and make bank.

Levii_9211h ago

Greed is a helluva thing, definitely my favourite sin.

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