400°

Whatever Happened to Destructible Environments?

There was a time, not too long ago, when destructibility was a major selling point in games.

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goombastomp.com
isarai397d ago

CPU limitations, from the ps3/360 era to the ps4/xb1 there really wasn't an improvement to the CPUs. This gen we got a massive upgrade, but it won't be till games completely abandon last gen that we can begin to see stuff like physics and destruction becomes a focus again.

IamTylerDurden1396d ago (Edited 396d ago )

I blame the companies that pushed native 4K and specs for stagnating innovation. Even with RTX the focus is all about visuals rather than how u interact with the world. Yes, the limited CPU evolution/GPU played into it but that was driven by the resolution/fidelity push which started with 1080. Then the native 4K movement circa Scorpio was particularly bad. It helped solidify a precedent and the ironic thing is that resolution alone still doesn't create beauty. The best looking games were not native 1080 or 4K resolution this gen or last. Ryse, The Order, GoW or Spiderman 2018, TLOU2, Demon's Souls, R&C, Horizon, etc.

Binarycode396d ago

I agree with both parts of the argument tbh.

But the Cell processor actually a very good processor for it's time and for the right dev could be made to sing.

But the 360/PS3 era was lacking because of GPU power.

Whereas the PS4 was lacking CPU power vs GPU. That's why many games now that still run on the PS4 still look decent. Although some games have dropped rez.

I always remember speaking to the DRIVECLUB DEV. and he told me that the game could not run at 60fps not all the time because of the PS4 CPU, he said the GPU was easily running the game at 1080p and they had headroom. the game unlocked was 40-60fps. But they decided to lock to 30fps.

Now with PS5 it has plenty of grunt in both cpu/gpu/ram/ssd etc. But other things come into play. RAYRACING BEING ONE. Which hurts CPU.

Finals Destruction looks fantastic and is server side. Coming to PC/PS5/SX
https://www.digitaltrends.c...

https://www.youtube.com/wat...

I do also agree 4k is great but can be a waste, As upscaling gets better and better lower rez will be used more often. as long as the final image looks like 4k and clear and smooth 60fps gameplay. it's all good.

I really wish that Battlefield 2042 had been smaller maps then they have now and just slightly bigger then BF4 but with more destruction and levolution 2.0. I loved maps turning to waterworlds etc. added something different to the game.

fr0sty396d ago

Remember when magic clouds were supposed to solve this problem for us? lol

isarai396d ago

Oh for sure, they definitely reached a point where something had to give, and devs chose to sacrifice physics and interaction for surface level visuals for those E3 showcases. Definitely a bummer but I feel like we could be seeing a bit of a resurgence in the near future, hopefully at least. The capability is there, they just have to use it.

blacktiger395d ago

To me I thought everything was going to be different by looking at killzone, but after killzone all games started looking like mario 64 with better graphic. Destructible on Bad Company 2 was amazing but not enough :(

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Evan_Beezy396d ago

But will true physics be a function of finally breaking the frontier of multicore processing in games

Bobertt396d ago

I disagree we had Battlefield with great destructible environments on ps3/360 and we don't even get at least that level of destructibility in more recent games. If it was the CPU we should of still have a minimum amount in games but the fact we have basically none show it's the developers who don't want to take the time to design the physics for it. Most developers don't even talk about the CPU being a bottleneck these days. They usually say it's the amount of RAM, decompression speed (XBOX/PC), or the GPU.

SonyStyled396d ago

Bad Company had the destructible environments that altered gameplay and made it fun. Battlefield 3 and 4 went more cod and maintained some destructibility, but it wasn’t the same.

Making a hole in a building wall for a quick exit/entry was a much easier thing to do in bad company, somehow… Can’t really explain it

P_Bomb397d ago

Anyone else remember Mercenaries: Playground of Destruction?

isarai397d ago

Would love for a new mercenaries. I feel like Avalanche would be perfect for the job honestly

P_Bomb397d ago

Nice! I only beat the first one, never got around to World in Flames. But yeah, I could see Avalanche in action too.

neutralgamer1992396d ago

Our best hope is a remake which does well so EA can maybe one day make a new one. I feel like remakes will be now used as a way to gauge interest

EazyC396d ago

One of my favourite games ever made. One of the very few open world games that were completely unshackled from the "GTA-vclone" label because it was so unique. It had an amazing overall vibe.

Would love to see a new one. RIP Pandemic Studios :(

generic-user-name396d ago

Loved the first, the sequel had troubled development and ended up disappointing though.

mkis007396d ago

It was amazing for its time. Red faction guerilla + mercenaries is the game i want to play.

TheColbertinator396d ago

Mercenaries was my bread and butter for years and this was true for both games

DafunkyRebel396d ago

Closes we'll ever get to another Mercenary game is Just Cause franchise

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GoodGuy09396d ago

God I miss bad company and BF3+4

frostypants396d ago

BFBC2 was the pinnacle of destructibility.

Yui_Suzumiya395d ago

I had a blast leveling houses in Bad Company. Also it was alot of fun to destroy and rebuild stuff in Red Faction: Armageddon. It was downright therapeutic.

IamTylerDurden1396d ago

Physics, ai, animation, combat, destruction have seen surprisingly little improvement since PS3 era bc the focus has been fidelity. Even game design has been stagnant. We largely play glossier versions of the same thing going on 10-20 years.

Evan_Beezy396d ago (Edited 396d ago )

I hope they got enough multicore potential from these current gen CPUs because they didn’t even unify the 8 cores into one CCD would be cool to see them get that feature from ZEN 3 or even maybe a little x3d cache if they actually create pro models eventually of this generation. Call it Zen 2.5 X3D chips lol mobile/APU’s

ChasterMies396d ago

Clearly gameplay has stagnated. Halo 3 has more realistic a.i. than any contemporary game. But I wouldn’t say that gameplay and ai have suffered because of a focus on fidelity. The graphics team is separate from the gameplay team. Maybe the problem is corporate consolidation of game studios. As long as games are making a profit, no reason to innovate. If you want to see a parallel, look at the auto industry.

IamTylerDurden1393d ago

But they allocate far more to the visual side. They create prettier versions of what already exists. If CPU is no longer a bottleneck then why aren't we seeing more from physics etc? Framerate and res are the focus. Unreal over proprietary. Nobody experiments anymore and when they do it's for fidelity.

sadraiden395d ago

Go back to the Xbox/PS2/Gamecube, tell me, aside from the inclusion of online multiplayer, what, gameplay-wise, has changed since that era? How the player character accepts a quest? This is a controversial question to most people who aren't paying attention.

When you say 10-20, I definitely feel it's closer to 20. Red Faction had destructible environments in the early 00s.

IamTylerDurden1393d ago

Agreed. Since PS2 era game design has been stagnant. Quest design, combat, AI.

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With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?

Not clicking on your article otherwise.

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