Wo Long: Fallen Dynasty players are having a particularly hard time with the game's first boss Zhang Liang, with some saying that he's the hardest challenge in the whole game.
Wo Long: Fallen Dynasty has now crossed the famed 5 million player threshold globally, as announced by the developers on Twitter.
If it's saying 5 million players, most of those players are most likely playing through Gamepass especially when the game has only sold a little over a million copies.
Wo long was pretty lacking after nioh 2.... Here's hoping rise of the Ronin doesn't continue the trend
I have to be honest, I bought Wo Long because Nioh 2 was so good and thought it would be as good as said game. I ended up fairly disappointed in the end, Nioh 2 was much better. Perhaps if they make a sequel they will knock it out of the park though as this was somewhat the story with Nioh 1's progression into 2.
Interestingly, for streaming metrics, it is not if you started a show/series...what matters most is that finish it.
The upcoming Lies of P x Wo Long: Fallen Dynasty collaboration now has a release date, bringing unique items from the latter to the former.
Wo Long: Fallen Dynasty Complete Edition is set to launch next month, bringing collaborations with Nioh, Lies of P and more.
basic/standard attack him into a corner & spam the fire debuff w.e spell on him P1 & P2 Is basically L2Parry.
It's freaking fantastic when companies throwdown demo's that highlight the game's strengths and attach some meat to'em.
Enemies (from demo perspective) didn't have a stupid amount of health & the system in place says you can either go all out in combat or play In some sort of reserved manner.
I beat the first boss in the demo. I basically leveled up to 10 or so levels, wore the best gear including leveling up my spirit to 25. I went in & stayed on the first boss spamming attacks & he went down in less than 30 seconds & then took down the second phase in less than a minute.
Its brutal if you don't realise you must parry to beat him and even once you figure that put its still hard.
In saying that, it's the perfect way to set you up for success for the rest of the game.
Rather than make the game easy at the start with players not having to learn to parry then bam all of a sudden you have settled on bad habits and didn't learn that early ur screwed. So in hindsight it was very smart but brutal way to initiate new players.
Difficulty is starting to ramp up again, I was cruising those first 5 or 6 levels and now stuck on a boss I just can't get the timing down.
My whole problem with this is why not let us perfect the parry in training by just focusing on individual training aspects. That part of the training goes by so fast you never really work on it, then you have to do the whole training module over again.
It's easy if you quit raging and start thinking