Red Octane has continually said how excited they are for something like the Xbox Live marketplace, which allows them to breath new life into current releases while working on follow-ups. Guitar Hero 2 on Xbox 360 in April will prove the test bed, and they're charging into it full steam, if an interview with associate producer Ted Lange on IGN is to be believed.
"We're still in the process of confirming the final details and continue to secure more licenses, though nothing has been announced at this time, we can definitely say nobody will be disappointed. We are planning on having more online content than anyone has ever seen in a game to this date."
Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.
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Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
So along with the $90 bundle, expect to pay quite a bit more for this content
...Red Octane are a charitable organization, not a business. Didn't you know that?
Sheesh, I'm really getting sick of people complaining about companies trying to sell their products. You do know that they are in business to make money, right? Besides, if they didn't make this stuff available you'd all be complaining that they didn't offer anything.
As if the monster track list wasn't awesome enough... I love it. And to address the notion of "adding to the expense" - Whatever. I'll gladly pay $1 per song (or whatever) to add some slick new jams to my collection.
Red Octane not only has to pay the people who develop the game (and the extra content), but also for licenses to use the songs. If you don't want to pay for them, DON'T BUY THEM. The game comes with a HUGE track-list to begin with anyway.
DAMMIT!! Why did I buy the PS2 version!? Ahhhh
My guess is that it'll probably be 240 points, 3 dollars a song (which I wouldn't mind paying). The programming, licensing, and artist fees aren't cheap