By Jamie Love:
"Last weekend I came across an article entitled, "A Game Has Never Made You Cry." Since I frequently mention Final Fantasy VII and the emotions involved in its narrative, I was interested in the way this piece referenced the game's infamous scene of loss. The author makes a very relevant distinction between game-play and narrative cut-scenes. Because this moment in question is experienced via a cut-scene, the author points to the effect not being interactive at all, and thereby similar to film. The conclusion is that it isn't the act of playing that made anyone cry, and that by this strict definition a "game" could never make one cry. The absolutist tone intends debate on the subject, and I feel obliged to take a stab at the matter".
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.