One of this year's biggest additions, however, is Road to Wrestlemania. There are six canned scenarios featuring seven of the wrestlers (one is a co-operative tag scenario), complete with storylines and cutscenes. They are better than or equal to just about any wrestling storylines in recent memory, (especially the Undertaker's). Each scenario will take about an hour-and-a-half to soldier through, but the stories are compelling enough to keep you going. Hopefully this is something that becomes standard in the series.
Of course, you'll still be privy to the usual slew of features and specialty matches this series has become known for, but the better controls, improved animation and impressive story modes add new dimensions to a genre that was starting to look more Ric Flair than CM Punk.
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
WWE have produced a lot of video games in their time, with varying degrees of quality. Which are the best though? Jason Delacey tries to pick five Stone Cold Stunners.
Here comes the pain.... all time fav WWE...
once my cousins and i played elimination chamber whole night .. one match whole night.. good times
peace