360°

Blizzard workers furious after ‘demoralizing’ Q&A meeting

Blizzard president Mike Ybarra addressed ‘employee satisfaction,’ but made a lot of workers more angry

Vengeance1138469d ago

Making an already bad situation worse, sounds like Blizzard alright!

PapaBop468d ago

It pains me as a huge fan of Blizzard to see this.. this isn't Blizzard, this is Activision. Going by some of the stories this year, the way the company operates goes completely against the founders philosophy for the company.

Snookies12468d ago

Blizzard has been dead for a long time. Coming from someone that spent 15 years on WoW, and put in tens of thousands of hours into Diablo. I will NOT support Diablo 4, despite it being one of my most anticipated games not too long ago.

So glad FF XIV more than filled the void of leaving WoW behind. Never knew I actually wanted good story in an MMO until Realm Reborn.

XiNatsuDragnel469d ago

Blizzard at it again with the worsening your situation.

Orchard469d ago

I'll never really understand (or agree with) the push to get people back into offices. Yes, the start of COVID was bumpy and a lot of games were delayed as studios transitioned to remote work, which required IT infrastructure changes etc. But it's now under control, and the industry hasn't burnt to the ground.

So just let people remote work, consider it a perk for your staff, and then you get to save on real estate, utilities & facilities costs.

1Victor468d ago

Orchard: “So just let people remote work, consider it a perk for your staff “
Sure why not reduce the employees bonuses by 42%, while you at it give your buddies executives a no decrease on their bonuses while the company made profit

Orchard468d ago

Please show me where I said that. I guess reading comprehension isn’t your strong point.

senorfartcushion468d ago

It’s not even much of a perk because they’re still “working” from home 😂

If they won’t let workers work from home, then all they need to do is refuse to work in the offices in unison.

esherwood467d ago

It blows my mind so many people think showing up to work is a big deal. If it’s a good job there’s plenty of hungry people looking to stand out that will gladly show up.

senorfartcushion467d ago

Esherwood.

Nobody is talking about showing up for work, they’re taking about how they work. Remote Vs office.

Those hungry people don’t get to work in the offices at all and can only work remotely. You can’t exactly apply for Sony Santa Monica while living in Ohio can you, especially not in this day and age.

468d ago
1Victor468d ago (Edited 468d ago )

Oops by bad about the 42% cut it apply to executive too I had the article in reader mode listening to it while brushing my teeth 🤷🏿 I guess next time I’ll raise the volume 🤣 over the the electric toothbrush noice.
Unlike you I admit when I’m wrong tho instead of reflecting with the classic they do it too

Roarke468d ago

Its very hard to make good games with remote players only… for remote works, culture is different, you cannot play together, brainstorm things, team is not bonded together, its very hard to motivate ppl through screens,etc… games are not commodities , its one of the most creative business, very hard, fulll of wrong ways, prototypes, iterations, etc.. every department has to find best way to achieve it together, you cannot completely split it…

artgamer468d ago

Sorry but that's a really silly take. Do you work in the industry?
Game companies have been working with remote workers for as long as there has been a gaming industry. Ever heard of outsourcing?

Hardly any succesful game was ever made without it.

sinspirit467d ago

Remote work has added productivity to many other fields. People tend to enjoy and be happier at home than to deal with a commute and pay for gas, wake up earlier, plan, etcetera. Yes, sometimes we need physical interaction and visuals in person, but this does not need to be an everyday thing at all.

Roarke467d ago (Edited 467d ago )

@artgamer yes, since 2000, used to work on AAA, indies stuff, different positions from low level to too management, than back to indie and again to top…

Outsourcing is great, remote is great… but you have to have core team working together, committed to achieve somethibg great…

But again it depending on what you want… if something great, innovative or avarage or cash cow…

Ask yourself as player what you want ;)

You just cannot have everything, remote means more money, it less effective, its less creative, it means less loyalty to team, more investment need higher returns, higher returns means higher monetization, higher monetization need bigger marker, bigger market need more casual players, more casual players need more shallow gameplay

it’s businesses, you need to be in black numbers or you are death..

sinspirit467d ago

@roarke

You talk a lot like you know about this stuff but I really don't think you understand. You just say some things are this way or that way without thinking why that is or what the people really want. Productivity goes up with remote work done right. So does reach for skilled employees that don't live nearby. Having remote work setups also means less issues with sick days and missing days of work for other reasons. Most people are more creative in their own dens with their own privacy and creative space. While it is beneficial to sometimes be in the office or building and around people, it is not the amazing creative river you seem to think it is. What is most productive is predominantly remote work and a certain amount of days going to work in person a month.

+ Show (1) more replyLast reply 467d ago
CobraKai468d ago

I feel more productive working at home. I don’t have to get up at the ass crack of dawn to get beat 1.5-2 hrs traffic, then get to my office 1 hr early. Then hit 2hr traffic after a 12-14 hour day. I think working in an office shouldn’t be mandatory if the work can be done just as effectively remotely.

esherwood467d ago

If it really was more productive they’d do it, I’m sure there productivity during Covid was way down which is why they want people to actually show up to work

INMATEofARKHAM467d ago

It doesn't come down to pure productivity... These companies have a lot of money tied up in rent/real estate and if the productivity boost isn't enough to cover those costs then, yeah, companies ate going to want to see those facilities used.

The article says a couple of times a week. TBT, I don't find that unreasonable.

ikarodemon468d ago

I can give you my opinion as a worker and Team Leader in the games industry. People work and develop much better in the office compared to remote work.

onisama468d ago

Yeah and that under control is lot of game delays and decline in quality... Japan studios and the ones with actual presence are the ones working truelly
I was working from home too and i admit that i was less productive and so others too everything moves slower
You need to be at a professional environment and be under manager to control work progress... In presence is never the same as distante... Distant contact isnt the best for human... In any term prof rolationships or education

Knushwood Butt467d ago

My manager has been remote for about 7 or 8 years. My current manager is in another country. Doesn't affect my productivity one bit.

Eonjay468d ago

Have to agree with you here. The counter point people make about the value of face to face interaction is completely subjective and somewhat overrated in the end.

Crows90468d ago

Working form home is poison for most companies. Work shouldnt be at home. People have a hard enough time separation work life from personal.

The ability to work from home also opens the flood gates for a ton of employer abuse.

GamerRN468d ago

Yeah but you lose on productivity...

frostypants468d ago (Edited 468d ago )

Remote work is great when the workers already are familiar with each other and work well together, but it's hard to develop that in the first place if entirely remote. It is much more difficult with new employees, and as time goes by the remote thing gets more challenging as employee turnover happens. I don't think being in the office every day is necessary, but at least a couple.

+ Show (9) more repliesLast reply 467d ago
senorfartcushion468d ago

Get the punishment started then.

Make them pay.

468d ago
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90°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

Read Full Story >>
engadget.com
Obscure_Observer4h ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning772h ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv722h ago(Edited 2h ago)

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer1h ago(Edited 1h ago)

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

-Foxtrot4h ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv721h ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC3m ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Sciurus_vulgaris2h ago(Edited 2h ago)

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

160°

Sony shares big new PS Plus stat, but not the one we want to see

PlayStation Plus has improved the split of PS4 and PS5 players on its priciest tiers, but Sony continues to hide total subscriber numbers.

Read Full Story >>
theloadout.com
mandf7h ago

lol acting like it’s equivalent to ms numbers

Mr Logic7h ago

Uh...They're definitely not equivalent.

"Microsoft’s Xbox Game Pass service now has 34 million subscribers."

"the total number of PS Plus subscribers across all tiers was 47.4 million"

darthv727h ago(Edited 6h ago)

That PSN number seems like it should be much higher... especially when you consider that PS4 alone has a sell through of over 117m. To not even be at least half that is rather interesting.

To the XB side, having 34m to an install base of roughly 50m (XBO sell through) or even 85m (360 sell through) is a greater percentage of unit to member ratio than PSN.

bloop3h ago

That's not the "gotcha" you think it is Darth.

darthv722h ago

^^it's not supposed to be bloop.... it's just an interesting observation.

Einhander19721h ago

darthv72

"That PSN number seems like it should be much higher... especially when you consider that PS4 alone has a sell through of over 117m. To not even be at least half that is rather interesting.

To the XB side, having 34m to an install base of roughly 50m (XBO sell through) or even 85m (360 sell through) is a greater percentage of unit to member ratio than PSN."

Have you ever heard of a PC before? I hear they are pretty popular.

+ Show (1) more replyLast reply 1h ago
shinoff21836h ago(Edited 6h ago)

What. Definitely more os plus subscribers but that makes sense due to actual console sales

Darth the difference between the bases are huge your right but you gotta think. Ps players buy more games, where as the Xbox base relies on gamepass for their gaming. So it makes perfect sense

darthv725h ago(Edited 5h ago)

What makes perfect sense though? You say PS players buy more games... so then logically there should be more PS+ subscribers given the increased number of online multiplayer games in the PS4 generation alone. The PS4 was the first time that + was required for online play much like Gold was for 360 users.

Keep in mind we are talking subscribers, not simply XB/PS users. I assume you meant to say offline single player games, which is most likely true as well. That gen also saw a significant increase in games with an online component comparted to the previous gen.

victorMaje5h ago

I for one will be going back to essential at the next renewal. When I feel a game is good & right up my alley, I’ll check trusted reviews & just buy it.

jznrpg4h ago(Edited 4h ago)

I have the top tier until 2028 as they gave me a massive discount for all the years I had left but I’ll most likely go to essential as well. I buy my games but my kids do use the service occasionally. They do prefer to own their games as well since any game can leave the rental service at some point and they don’t like that idea. They mostly use it to demo games then ask me to buy games if they really like it.

meganick3h ago

I would like to see Sony add a fourth tier of PS Plus for people who just want to be able to play games online without any of the perks like monthly games, store discounts, or anything like that, and it should cost $20 annually, $30 maximum. There’s no way I’m paying $80 just to play games online. Even the original $60 fee was too much, and I would often wait for sales to re-up my subscription.

120°

What Happens to Your Steam Account When You Die?

The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.

Read Full Story >>
theouterhaven.net
thorstein1d 5h ago

It goes to my kids because I gave them the passwords.

To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"

shinoff218310h ago

Pretty much. My son knows my info.

Abear2110h ago

Yeah worrying about digital ownership when you’re on the other side of the grass seems a little strange, but also on brand for these millennial journalists to worry about.

Goodguy0114h ago

I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.

CrimsonWing6911h ago

Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.

anast9h ago(Edited 9h ago)

It's not difficult but It's against the policy. If they find out, they will lock the account permanently.

CrimsonWing698h ago

Ah ok, I had a feeling there was something like that. It seems kind of weird that you can’t just hand your account over to a family member or friend and let them take over the account.

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