In the second installment of Naughty Dog's new series, Building The Last of Us, developers from the Naughty Dog team dig into some of the creation of one of The Last of Us' most well-known enemies: the Clickers. Developers from Naughty Dog and PlayStation dig into the art, sound, animation, and origins of bringing the Clickers to life in The Last of Us, including insight into the iconic sound of Clickers, the way The Last of Us' Clickers move, and a look at never-before-seen Clicker concept art.
Operating under the username BigKahuna_AGS, Jorjani created a lengthy thread on the Helldivers subreddit to introduce himself to the community following his appointment as CEO in early May.
Game Rant speaks with Frostpunk 2 co-game director and design director Jakub Stokalski about everything 11 bit poured into the sequel.
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
It is pretty interesting the little story about the clickers. Then the sound they make was just about accidentally discovered to use. I'll never forget my first clicker encounter.
any other stories about how this game changed their life