Pokemon, Zelda, Mario, and now Fire Emblem all do voice acting differently, and it's strange that Nintendo resists change that could elevate its games
The Legend of Zelda: Tears of the Kingdom has already cemented its legacy through its sprawling open world and commitment to player freedom.
Yesterday I was playing and there was a puzzle with two gears, (one moving and one stationary) and I couldn’t figure out how to get the stationary gear moving .
I took my spear and stuck it against moving gear and it transferred the motion to the stationary gear and that solved the puzzle.
I was so shocked I went online to see what was the intended way to solve this and I didn’t see anyone solve it quite the way I did (from the few videos I watched).
I definitely believe that this “intuitive” gameplay is the future of game design.
got bored in 3 hours; felt like i was playing the same exact game as Botw; and when my brother told me he doesnt learn even one new slash, i lost all motivation to play. Tired of fighting goblins with the same old attacks, even though i loved BOTW, this kinda rehash lazy gameplay isnt good, and no just adding some gadgets isn't enough
I been finishing this up, had plenty of backlog I caught up on recently finished robocop, ac mirage, ac valhalla, spiderman 2, metro exodus all were so mf fun definitely still enjoying this
The Legend of Zelda: Tears of the Kingdom soundtrack to be released in standard and limited edition versions for first anniversary.
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Might be a budget thing. Nintendo is pretty draconic with their approach to adapting to newer things, they may not see the value of fully voicing their games or they just feel it’s nostalgic to have people make grunts or say one word in non-cutscene dialogue.