Steven writes:
"Prince of Persia was a unique gaming experience for me. It has some amazing aspects to it, the graphics, the animation, and the environments were all great. However, it's not without its flaws, some glaring and some that would only affect certain people. One thing that I absolutely despise in games is back tracking for the sake of making the game longer (I'm looking at you Devil May Cry 4). Prince of Persia demands that you do at least a little backtracking but for some reason, I didn't mind. As a matter of fact, I enjoyed it so much that I got all 1,001 light seeds. Why is that? I hate collecting things in games. Crackdown's orbs angered me to no end and the death cards in Call of Duty: World at War mean less than nothing to me, so why would I spend hours collecting small spheres of light?"
The mind behind Prince of Persia shares his family’s life story as well as his own as a videogame developer in an emotional and very personal book.
With the release of The Lost Crown this week, let's take a look at every Prince of Persia game released since the series debuted.
If you’re a gamer “of a certain age”, you may vaguely remember the moment when games went from a grueling gauntlet requiring all your skill and concentration to tackle to a casual, checkpoint-containing, cruise control-encouraging walk in the park.
I beat Jurassic Park multiple times!
Jurassic Park had no save system, so I would leave the console running while I went to school, took breaks. It's not that it's hard, it's just tedious. But I was a Jurassic Park obsessed kid (around 13 when this hit), so I would obsessively scower ever inch of the maps (both 2D and 3D) until I had them memorized.
The Star Wars trilogy, I only beat w the cheat codes.
with the exception of Jurassic Park and Prince of Persia, I've beaten every other one of those. It just takes practice and time. Something I had way more of when I was younger.