High on Life creator and Rick and Morty co-creator Justin Roiland appeared on the Xbox Podcast last week.
Roiland explained that he did research on how Game Pass would help make the new game, and help his studio work on future projects.
High on Life has had one of the biggest launches in Game Pass history since its release on December 13.
In a recent episode of the Xbox Podcast, High on Life creator Justin Roiland joined Larry Hryb, Xbox’s Major Nelson, and explained why he chose to join the Game Pass line-up after having done “a lot of research” on the service.
“Before we decided to pull the trigger on it, I spoke with a handful of other studio folks who did Game Pass,” Roiland explained. “And I ultimately came to the conclusion based off of what I had heard that it is– it’s a value-add. Because essentially, there’s a lot of people that would otherwise not have picked up the game and played it.
“And those people, if you believe in what you’ve made, and you really you feel confident that you’ve made something special, or different– and we do with our game– those folks can become evangelists in a way for the title.”
We announced yesterday that High on Life has become Xbox Game Pass’ biggest launch of 2022, the biggest 3rd party Game Pass launch of all time, and the biggest release of a single player-only game in the service’s history.
Square Enix is shifting its strategy to aggressively pursue multiplatform releases and focus on quality over quantity.
Yup, it's official. FFXVI and FFVII Rebirth didn't sell as much as they expected.
Hopefully the next Nintendo system isn't a potato and it can contribute to FF sales in future as well, in addition to PC releases. If this ensures the long term health for SE and franchises than like FF and KH then I'm all for it.
Please tell me the Dragon Quest III HD-2D Remake is still coming. I feel like I've been waiting forever for that game.
Another sign that dedicated consoles market is in trouble, while PC seems more and more attractive to big publishers.
Having a good gaming PC and a PS5 myself, given current trend form both Sony and MS I am less and less playing on PS5, waiting for exclusives to release on PC, so I understand the logic behind the new strategy.
Even if Redfall were a good game, the closure of Hi-Fi Rush proves even that doesn't matter in the industry.
Yeah it would have mattered especially since their huge game that year wasn't all that it was cracked up to be remember redfail was almost heavily promoted and hyped not to the level of starfield but still more promoted than the average game.
There was still a decent marketing campaign behind the game I'm sure millions were spent advertising it on websites and I saw a few billboards and bus stop signs in real life
No it wouldn’t matter it wouldn’t bring in enough profit to offset their 100 billion dollar acquisition. It would maybe delay the inevitable by some months.
I would f*cking think so. Good games are what draws people to your platform. It’s why I adored the 360 era with Gears of War being one of the highlights for me. You make sh*t games and it just makes your platform that much worse and you start gobbling up studios I like and then killing them off it also makes me hate your platform as well… just sayin’
Unless the game would’ve been War Zone, or Fortnite level. No. Maybe even Hell divers 2 I doubt would’ve been enough.
No it would not have, the ABK deal was great for Microsoft but horrible for Xbox. Over 100 billion dollars in acquisitions. That money has to be made back. That ABK deal essentially destroyed Xbox as we know it.
EA senior staff has been investigated for sexual misconduct involving female coworkers, and these said people have been named publicly.
Aye just call Phil, i mean he somehow made Bobby Kotick's scandal disappear and gave him a few million dollar high five on the way out.
EA about to go down like Activision and then Phil saves the day saying.this is good for the industry and consolidation will help create competition. /s.
What's up with all these horny creeps. You gon be horny, fine. Just not at work take care of that shit before you go in. Rub one out if you have to. Don't be a creep at all. ESPECIALLY at work. But don't be one AT ALL.
"it seems that according to EA, given the events transpired outside of work between two adults, and the fact that once investigation has started that the alleged perpetrators didn’t do it again, the investigation is considered closed. [...] The victim still has to work with the people that harassed her."
Yep, EA is disgusting.
"Because essentially, there’s a lot of people that would otherwise not have picked up the game and played it."
A lot of folks told me that non-Game Pass games that they ship versus Game Pass games, [they get] 7x sales.”
That's impressive to say the least. Very impressive. We're talking actually sales not just players either.
Exposure+ play time = profit. Plus digital sales that weren't on gamepass were apparently really good as well. 60$ is a very hard pill to swallow for me personally. Like I said the gameplay is just not doing it for me personally but I'll try and finish it.
Also. This game was the biggest gamepass launch ever. It makes you think, how will Starfield perform? Surely this game HAS to outdo this game?
Justin uses a lot of words to say he wanted the security of a upfront check. Putting games Day 1 on Gamepass is a gamble. If the game blows up, you are missing out on hundreds or possibly millions of sales. On the other hand, if your game flies under the radar. That upfront check definitely will help to break even on the budget of the game. A plague tale requiem is a good example of Day 1 on Gamepass being a good thing. The game flew under the radar. Im sure that upfront check to launch day 1 on gamepass was the smart move in the end.
GP upfron check is definitely a safety blanket, but if your game bkows up .. you're missing out on them mio. of moneys.
thats what he basically said, they wanted the money from GP incase it bombs.
mkis0079h:
"So then why are not all games launching on game pass if it's such a slam dunk? Seems it would be no brainer if that were true and not just a tricky marketing ploy."
I don't think all new releases are right for GP. For some of the really big releases it probably doesn't make much sense as they already have a built in audience. The only time those work is if they are MS first party or if MS is willing to pay a lot of upfront cash. Even those can work sometimes as expansions and add-on's are not free and players are more likely to spend on those if they didn't have the upfront cost of buying the game at full price. Even for big games it can make sense to add after a period of time as most time the game is already discounted and it can result in a bump in overall sales.
I think the bottom line is it is a good thing for some devs and not for others. It is their choice.
What does "biggest game pass launch of 2022" even mean? Did it bring in the most new subscribers of 2022? Was it tried out by the most existing subscribers in 2022? Was it the most completed game pass game in 2022? Was it the most hyped game pass game in 2022? What? What are we even talking about? It's an ok game if you appreciate the humour ( which reaches it's limits ) but it's not even close to the AAA games promised years ago ( from first party nonetheless ) every QUARTER for this service. And after a whole barren year this....THIS....is what Microsoft cheerleaders are praising?? As some kind of milestone?? Yet they all scratch their heads wondering "uhh duhhh....why ek bok no got game like god of war and spooderman". Look in the mirror....that's the reason.