From Square Enix selling the farm to Overwatch 2's lame launch to whatever G4 was supposed to be, 2022 had a bunch of letdowns in the world of gaming.
Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.
There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")
I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…
I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.
As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.
Tanks are getting some hefty buffs for the Overwatch 2 Season 10 midseason patch. After a lot of community discussion about the role feeling the worst to play for a while, the development team is changing some numbers to make these brutes harder for the enemy team to take advantage of.
Samus Aran from the Metroid series almost made an appearance in Fortnite, but Nintendo and Epic couldn’t agree on how she’d be implemented.
Xbox in general in 2022
for me it was the Callisto Protocol.
the issues i had with this game were just ... immense, let alone that, the story wasnt really all too interesting.